mysteryracer
Inkling
- Joined
- Sep 2, 2015
- Messages
- 4
- NNID
- SacredRose
Set Damage vs. Scaling Damage
Set Damage: Damage that does not increase or decrease based on a specific property, such as the distance the weapon is shot from, or how long the weapon is charged for. For example, a Slosher will always do the same damage no matter where it is shot from, and no matter how much of the ink hits the opponent. Sloshers have an infinite range to deal set damage. A Roller will do the same amount of damage if up close to an opponent, or near the opponent. Rollers have a low range to deal set damage.
Scaling Damage: Damage that increases or decreases based on a specific property, such as the distance the weapon is shot from, or how long the weapon is charged for. For example, a Roller will experience scaling damage if its too far away from the opponent. Any weapon can experience scaling damage if the shot travels too far, though most non-charger weapons don't experience scaling damage unless the shots are lobbied. Charger weapons don't experience scaling damage at 100% charge. Unlike other weapons, chargers are the only weapons that can scale damage up based on their charge.
About Damage Up: There has been some confusion as to the usefulness of Damage Up in Splatoon's meta, so I thought it would be useful to clarify between the different types of damage in Splatoon. As most of you know, Damage Up will not allow a weapon to kill in less hits than its default hits to splat via set damage. In other words, Damage Up is not effective on weapons that tend to deal set damage in most scenarios. Damage Up, however, is useful on weapons that scale in damage easily, because it allows weapons whose damage properties easily change based on distance to kill at a farther distance, or weapons whose damage properties change based on charge to kill at less of a charge.
Weapons that benefit from Damage Up:
- Rollers: Damage Up gives Rollers more range to one shot opponents from. This is useful when the opponent is trying to space the Roller out, because the Roller can one shot from a farther distance, allowing the Roller to kill at a farther, less riskier distance. Dynamo Roller and Gold Dynamo Roller benefit from Damage Up the most out of any rollers, because of their superior spacing options.
- Gal Series: The Gal Series of weapons are one of the only shot weapons that deal scaling damage under practical means. By giving Damage Up to a Gal weapon, its range to two shot increases slightly. However, the slight increase in range to two shot may not be worth giving up a main slot for.
- Chargers: Damage Up allows chargers to essentially one shot faster, by decreasing the time needed to charge before the weapon can kill. For example, the E-Liter 3K kills at a 75% charge, but with enough Damage Ups, it can kill at a 50% charge, allowing for faster kills. Weapons such as the Bamboozler 14 MK can kill at two 50% charges with Damage Up, allowing the weapon to kill much faster and not require a full charge.
- Blasters: Currently Testing
- Inkbrushes: Currently Testing
About Defense Up: One would suggest that Defense Up is the same as Damage Up, but in reverse, because if two players fire shots at each other, you'd still be in the same advantage. However, this logic only applies if two players fire shots at each other simultaneously. If you're chasing down an opponent because you have the advantage, then Defense Up is completely useless. If you're trying to flee from the battle, then Defense Up can help you escape. However, the time defense up grants you to escape against most battles is very small, especially if the weapon has a good fire rate, because the opponent simply has to hit you one more time to kill. Defense Up is best used to survive against Rollers and Chargers, if your weapon has a difficult time taking them out, because Rollers must close in more to get the kill, and Chargers must charge their weapon longer to kill you. Defense Up is a good option to consider on maps such as Moray Towers, Port Mackerel, and Camp Triggerfish, where Rollers and Chargers can become a major nuisance.
I will edit this thread as I find out new information. Feel free to post anything I have not included in this thread that should be included.
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