DynamoCamostar34
Full Squid
- Joined
- Sep 14, 2016
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- 40
- NNID
- Rhythmkoopa34
Ok, tried it on a few pieces of gear, I like it, but I'm not save scumming.
Let's be real here. Is it fun to get a perfect roll on S when you know you can on B+? Whether you do or don't is completely random, and while yes it is nice for me personally it's nice to get good gear either way.When you cheat at something you do for fun all you do is turn the fun into work.
So are mine (I'm still trying to figure out Splathax) but for me at least, I've gotten to the point where I know what I want in my gear set up. If I don't want a perfect, I won't try to get a perfect.In all honesty, why do you want to save-scum ?
Is it because you want to have perfects gears like everyone ? Because you are low on money and sea snail ?
Because personally, i don't see the point in perfect gear nor save-scumming. It's also not rare to see amazing splatoon player with gears that aren't perfect for the simple reason that; Each subs they have, even if not a perfect 3, aid them in their play-style. It's more common to see a lot of power up on snipers and swim speed up on quick kill weapon like rollers..
So it's up to you. If you feel like save scumming is beneficial or not. I personally don't because i can't. I'm lacking a DS card and i have no clue how to use hax, so all my perfect gears are legit.. But gosh i find it useless //chuckles/
Eeeh-- I personally don't seek anything in my gears, i just want to have gears i actually like the look of.. Plus, it's pointless to have perfect gears if the person is going to rely on them... Gears serve as a way to boost the player's play style, having perfect gears that you rely on will make it so you won't play as well without them.. For exemple, someone that rely too much of ink saver main might have a hard time returning to a set of gears that doesn't have ink saver main.. I know i used to rely on my gears and it took time to get over this(I didn,t even realise i was relying on them).. But hey-- Who am i to speak :'>So are mine (I'm still trying to figure out Splathax) but for me at least, I've gotten to the point where I know what I want in my gear set up. If I don't want a perfect, I won't try to get a perfect.
Thats what sea snails and 30k cash money are for...Let's be real here. Is it fun to get a perfect roll on S when you know you can on B+? Whether you do or don't is completely random, and while yes it is nice for me personally it's nice to get good gear either way.
So are mine (I'm still trying to figure out Splathax) but for me at least, I've gotten to the point where I know what I want in my gear set up. If I don't want a perfect, I won't try to get a perfect.
How do you gain an unfair and unintended advantage against other players? Both claims are wrong.I have a very strong opinion about save scumming. Save scumming is without a doubt a form cheating. This is in no way debatable. You gain an unfair and unintended advantage against other players.
Sorry, I can't agree in any possible way with that.How do you gain an unfair and unintended advantage against other players? Both claims are wrong.
Unfair: You can't achieve anything that other players can't (the same goes for Splathax). You can't achieve anything that you couldn't (theoretically) reach by wasting (more of) your time on rerolling and getting money and snails. The only 'advantage' I see here is that you possibly spend less time on getting your desired gear than others. Then again, since it's all luck-based, others might actually get their gear faster than you by sheer luck, without savescumming or splathacking.
Unintended: It's obviously intended that way. Otherwise Nintendo would've prevented it. It would've been pretty easy to store your rank, level, gear, weapons, money and snails online on a server. Just a few bits and bytes. But no, instead Nintendo chose to store those things locally. That tells me that they wanted it to be like this.
That analogy doesn't work at all! You can't achieve the same advantage by training that you get with doping. If we're talking about professional athletes, they most definitely will train as much as anyone else but will use doping on top of that. In a way, doping gives them 'superhuman' abilities (more strength, speed, endurance etc) that they couldn't achieve just by training more. That's not how it works.We can say the same about doping. "You can't achieve anything that other participants can't. You can't achieve anything that you couldn't theoretically reach by wasting (more of) your time training. The only 'advantage' is that you possibly spend less time on getting to your desired performance.".
Nope. If the developers regarded it as an exploit, they would've already done something against it. Like they have with Octolings and other methods of hacking. If you do those things (at least in the wrong places), you will get banned. So the devs are obviously okay with save-scumming, but not okay with hacking. Otherwise they would've done something about it. Because it's actually very easy to prevent save-scumming, as I explained in my previous post.Nintendo most certainly did not want it to be like this either. The ranking system for example is clearly designed to drop and raise players who lose or win, with the only way to get up or drop down being either winning or losing matches. If they intended for people to simply save scum, why would they bother creating these systems? Why would they bother reducing points when you lose if they intend for you to undo this process with save scumming? Why would put a price on how often you can do a reroll if they intend for you to save scum in order to get unlimited rolls? The game is definitely not designed so people save scum. It's a clear exploit.
That's exactly the case.So if Nintendo intended for users to gear scum, they also intended for users to rank scum.
I don't care about the OP and I don't even know who started this thread. It's a thread, not a monologue - I don't have to adress the OP. I just like to discuss stuff. :)OP wasn't here since 5 Nov and probably won't be coming back. I think you're all wasting your breath.
That's exactly the point and the only reason why save-scumming or splathacking is even a topic. There's nothing more frustrating in Splatoon than the gear system, because it doesn't reward you for the effort or time you put into the game, it just randomly hands out crappy gear that you don't need and have spent tons of money and snails on. If you could at least exactly modify slots for money or if there was a trading system (or if you could own more than one of any gear piece), it would soften the blow, but it would still be a crappy gear system.Not being able to customize your gear to your choosing is bad enough, but having such incredibly bad odds to get the exact loadout you want(and I'm not even talking about pures or anything) that it's nigh impossible to get your dream loadout for even one single weapon. It's so poorly done it might aswell never have existed.
You can very well achieve the same advantage. We're not talking about training and doping at the same time. Only that would not be an unfitting analogy. That would be stacking two advantages on top of each other, one being fair, the other not. Nothing is fair about save scumming, and save scummers do not boost any advantages through save scumming, which isn't even a possibility. Either you re-use your money for gear rolls with save scumming, or you spend it without save scumming. You can't do both and gain a double advantage. So the correct comparison would be achieving a viable performance through doping alone. We can basically make that example with any form of cheating. Cheating during a test for example. We could have learned, but we chose to google the answers during the test. Others could have also received a 100% score with learning after all Same logic.That analogy doesn't work at all! You can't achieve the same advantage by training that you get with doping. If we're talking about professional athletes, they most definitely will train as much as anyone else but will use doping on top of that. In a way, doping gives them 'superhuman' abilities (more strength, speed, endurance etc) that they couldn't achieve just by training more. That's not how it works.
So no, we absolute cannot say the same about doping.
Besides, you left out two key differences: Doping is forbidden. Savescumming is not. Doping damages your body, savescumming does not.
Nope. If the developers regarded it as an exploit, they would've already done something against it. Like they have with Octolings and other methods of hacking. If you do those things (at least in the wrong places), you will get banned. So the devs are obviously okay with save-scumming, but not okay with hacking. Otherwise they would've done something about it. Because it's actually very easy to prevent save-scumming, as I explained in my previous post.
And what does the rank and gear system have to do with it? It doesn't matter how they designed it or what their (well-reasoned) thoughts behind those systems were. Because - and that's the only thing that matters - they designed the save system - where and how your rank, gear etc is stored - in a way that allows savescumming with no penalty at all.
A non-action still counts as an action. Just like non-communication is a form of communication or like zero is still a number. If you let somebody die right in front of you (when you actually had the chance to save that person), their death is (at the very least partly) your fault. In the same way, if you don't prevent save-scumming although you could've, you condone it.
That's exactly the case.
But to answer your question If they intended for people to simply save scum, why would they bother creating these systems?
My assumption is: Probably because they wanted a working in-game-system for most people, but also to reward (or not penalize) save-scummers. Because save-scummintg takes an awful lot of time and it's no fun. It's actually a very annoying and ineffective process. So anyone who does it, must be really desperate and has to endure it. Just like my history teacher in school once said "If someone successfully cheats during an exam without anyone noticing it, it's an accomplishment by itself and they've earned their reward for achieving it", the Splatoon developers probably thought "If anyone goes through the trouble of savescumming, they deserve to achieve their goal".
Just to be clear: I'm not a friend of cheating in general and I've never cheated in any online game but definitely have suffered from playing against cheaters online (Pro Evolution Soccer, for example). I also think there should be a clear distinction between real cheating - where you get an otherwise unachievable advantage like godmode, aimbots etc - and just using the 'tools' or rather 'opportunities' the developers gave you. As long as you don't break the rules or break the game - and rerolling through savescumming definitely doesn't break any of those - it's not cheating.
And btw: Splatoon had it's own fair share of really unfair cheating (I don't mean octolings, but auto-kill, superspeed etc) and luckily, they eradicated those from the game.
Not to mention, the classic method of cheating - entering cheat codes or gamepad inputs - in video games is actually intended by the developers. These cheat codes are used by the developers for developing reasons. After finishing the game, some of them leave the codes in the game and others don't. Gamepad inputs like the konami code on the other hand are just for fun and also intentionally implemented by the developers.
Two examples for these - and the only two I remember ever doing:
1. controller inputs (konami code) in the start screen of ISS64 which gave you big heads (just cosmetic, they had no impact on gameplay) or unlocked Europe and World Allstar Teams that weren't unlockable by merely playing the game (remember, 'achievements' didn't exist back then)
2. Cheat codes for GTA IV that you could just enter into the characters mobile phone. I sometimes used them to spawn a specific vehicle or refill ammo, but never in missions, only when I was screwing around in the open world - mostly when I was playing together with friends (offline!). We actually invented our own two-player-mode: One player would drive the car with the keyboard and other one would activate (pre-entered) cheatcodes from the phone with the mouse. So the mouse-controlling player let vehicles spontaneously spawn right in front of them and the keyboard-controlling player had to evade those cars that came out of nowwhere. Man that was fun!
I don't care about the OP and I don't even know who started this thread. It's a thread, not a monologue - I don't have to adress the OP. I just like to discuss stuff. :)
This may all be true, but you're still ignoring one important thing: Nobody forced them to store the rank, gear, money, snails and weapons in the save file. They could've just stored it online (like Mario Maker stores your levels and stars online). But the made a deliberate decision to store those things offline. That's enough for me to say: it's intended that way (for whatever reasons). It didn't happen by accident, it happened because the developers chose to do it this way. So they accepted the consequences.Again, save scumming is an untracable process. They do not punish save scumming because save scumming is not verifiable. That in no way indicates they are fine with it.