Should weapon weight affect swim speed?

Vitezen

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It would be an interesting mechanic, and add some more depth to the game, as long as it's balanced.
 

Dessgeega

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As long as it's kept relatively simple, I could get behind this idea in the sequel. Don't want to add TOO many variables.
 

LMG

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I'm not quite sure if it would make much sense from a logical perspective. When the Inklings run around they carry the weapons, so it would be understandable that it could be harder to carry a Dynamo Roller than an Jr, but when they swim the weapon disappears (in fact, everything disappears o_O). Balance-wise, I'm not sure what this would do aside of making light Shooters even better and hampering Splatlings, E-Liters (which I don't mind, but that's my biased self talking :rolleyes:) and Rollers, some of which don't really need a nerf :confused:
 

NotAPerso

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If this type of mechanic were introduced then the swim speed ability would become much more weapon dependent on when a player needs to use it. Right now it can be considered the most effective stackable ability because everything can improve with increased maneuverability.
So it'd be a similar situation to run speed where some weapons benefit from its effects much more than others.

However I don't think this would create a fair balance as it would nerf already slow moving weapons too much.
 

shani

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I always thought it would be more consistent if the weapon weight would also impact your swim speed, until I read this and changed my mind:
When the Inklings run around they carry the weapons, so it would be understandable that it could be harder to carry a Dynamo Roller than an Jr, but when they swim the weapon disappears (in fact, everything disappears o_O).
 
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