Zero Meddler
Inkling Cadet
- Joined
- May 21, 2015
- Messages
- 243
Our little game of squids transforming into kids then back to squids while covering the ground with ink is almost a year old now. Can you believe it? I sure can't. I think this is a good time to give our thoughts of the game and perhaps how they've changed as time has gone by. What were your impressions at the game's announcement? What about when you played the testfires or at launch? Have they changed? Anything really goes here soooo...
When I first heard of Splatoon, I was completely uninterested. Seriously, I saw the trailer and I was like "This is kinda dumb" and moved on. But come the Splatoon Direct, I got hooked. It looked more and more awesome as he direct went by and I made it my mission to play every testfire. Shoot, I remember watching the direct several times since it was the only way I was getting my Splatoon fix. Then the game came out and I was SUPER hyped. The semester had JUST ended (so more time to play!) and boy did I play, despite the fact that I suck at shooters (mainly due to having the aiming skills of a 4-year-old on a sugar rush).
Even after the August update, I always felt the game was lacking in the variety department (in terms of game modes). This could be because my last shooter was Halo (which spoiled me with modes and variations of them) but 4 game modes never seemed like enough. I dunno, it started to get old, fast and rotations bugged me for a while (same with 2 maps for every 4 hours though I stopped caring a while ago). I mean I still find Splatoon addicting but... mmmph, ONLY 4!? -sigh- Though the weapons... man. I never thought I'd stray from the Squelchers (due to my preference of long-range weaponry) but boy was I proven wrong. So many sets that accommodate different and similar playstyles and I thought the lack of customizing sets would hurt the game but nope. I like how one weapon has at least one other variation, even if I don't use it, it's nice to have it anyway.
And overall, this game has so much depth. You wouldn't think so at first and perhaps that's why many people are hooked on it. It's simple to learn and get into yet difficult to master.
(I know I'm forgetting a few things but at the time of posting it's late soooo, I'll add more to this later o3o)
EDIT: I liked the idea of free updates for it kept the game fresh (ha...). It gave people something to look forward to and that's always nice. With that said, I still think there should've been more at launch I mean, no Private Battles until August? What? Why? How? 5 maps, Ranked being locked(though I can kinda understand but at the same time ... meh) I guess none of that really matters now. I was also among those who DESPISED motion controls. They felt so awkward. I used it during the testfires and immediately "NOPE! NOPE! WORST THING EVER!". Then I tried it again and was like "Oh... this isn't so bad". One of the few times I can say motion controls are better than stick controls. XD
When I first heard of Splatoon, I was completely uninterested. Seriously, I saw the trailer and I was like "This is kinda dumb" and moved on. But come the Splatoon Direct, I got hooked. It looked more and more awesome as he direct went by and I made it my mission to play every testfire. Shoot, I remember watching the direct several times since it was the only way I was getting my Splatoon fix. Then the game came out and I was SUPER hyped. The semester had JUST ended (so more time to play!) and boy did I play, despite the fact that I suck at shooters (mainly due to having the aiming skills of a 4-year-old on a sugar rush).
Even after the August update, I always felt the game was lacking in the variety department (in terms of game modes). This could be because my last shooter was Halo (which spoiled me with modes and variations of them) but 4 game modes never seemed like enough. I dunno, it started to get old, fast and rotations bugged me for a while (same with 2 maps for every 4 hours though I stopped caring a while ago). I mean I still find Splatoon addicting but... mmmph, ONLY 4!? -sigh- Though the weapons... man. I never thought I'd stray from the Squelchers (due to my preference of long-range weaponry) but boy was I proven wrong. So many sets that accommodate different and similar playstyles and I thought the lack of customizing sets would hurt the game but nope. I like how one weapon has at least one other variation, even if I don't use it, it's nice to have it anyway.
And overall, this game has so much depth. You wouldn't think so at first and perhaps that's why many people are hooked on it. It's simple to learn and get into yet difficult to master.
(I know I'm forgetting a few things but at the time of posting it's late soooo, I'll add more to this later o3o)
EDIT: I liked the idea of free updates for it kept the game fresh (ha...). It gave people something to look forward to and that's always nice. With that said, I still think there should've been more at launch I mean, no Private Battles until August? What? Why? How? 5 maps, Ranked being locked(though I can kinda understand but at the same time ... meh) I guess none of that really matters now. I was also among those who DESPISED motion controls. They felt so awkward. I used it during the testfires and immediately "NOPE! NOPE! WORST THING EVER!". Then I tried it again and was like "Oh... this isn't so bad". One of the few times I can say motion controls are better than stick controls. XD
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