Here's an addendum to the post I made earlier since I was going through some screenshots and found a lot of stuff I could post here. This isn't even everything but I got all of these in the past three weeks and these cover basically all of the points that I need them to. Fair warning though - all of these screenshots are the absolute most extreme cases I could find. Usually K/Ds
ARE NOT a perfect indicator of how well or poorly someone does in a given match, although in very specific cases with weapons and how extreme it is it can
sometimes be a decent tell. There are plenty of games though where I have a high death count and feel like I contributed well to the team or have a high kill count and feel like I wasn't killing people at times where it'd help the most.
the splashtag i happened to give myself for this game ended up being, uh, kinda fitting
This was a Splat Zones game, neither of these Big Swig rollers had Quick Respawn and neither painted which is the one major purpose of the weapon. A majority of the game it felt like I would need to kill several players at once to get out of lockout. And yet, the Dousers and I managed to get several pushes that ended up allowing us to hold advantage. It sure
felt like we were down a few teammates the whole time, but that didn't stop either of us from finding our opportunities and capitalizing bigtime.
Actually, here's an even more extreme case of that. Everyone except for the Charger died at the start of the game and we were definitely at risk of being knocked out but things ended up going very smoothly past that point. Funny enough I had been paired with this Charger player a few games before this and I specifically said to myself that they were cracked and that we could do this. Sure enough, our two teammates did help hold down some important space to keep them from dropping into certain areas but they didn't really even need to do anything beyond holding that space. I don't know how good this Blaster or other Splatana player were since it's too short of a play time but the game would have gone very similarly regardless.
Simpler one here. I've already shared examples of stuff like this countless times on these forums but every weapon comp is winnable in solo. Some are harder than others, but I actually spent over half the game playing like total cheeks. The first minute and a half I locked in bigtime even if I didn't play absolutely flawlessly there either, and the rest was just smooth sailing.
This one isn't as much players specifically being dumb even though none of the four of us were perfect. Overall, this game is actually one of the most fascinating I've ever played period, mainly because of the Dapples player.
I still censored their name because some people might not like the K/D but this guy is quite a good soloq teammate even if lacking a little self-sufficiency. I guess that's par for the course for the vanilla Dapples. They play fully to the kit this thing has with their gear and playstyle, and it let us hold our opponents from pushing the Rainmaker too far into our base. We were all dying, but weirdly...managing, because of the big Sub Power Up Beakons, decent Tacticooler output, and two of us running Quick Respawn.
But how did we get any kind of winning push, and how was it with that many points? It was because several of us had quick playstyles that matched up very well together. At one point one of us snuck the Rainmaker into the first checkpoint. Cool, but not enough by itself. At the end of the game I watched our Octo Shot run in and try to make a last-minute push, so I decided to go in with him. I got a well-timed triple with Inkjet that started off of a 2v1 we forced, our Range Blaster traded with the fourth guy, and the whole time our Dapples were ready and carried the Rainmaker super far off of that one quad.
I got this Dapples player on my team again a while later and things played out similarly. They had a very rough K/D on paper, but this time around my other teammates and I were a bit stronger and won very convincingly. This dude is a chad and I honestly wish I could say this to their face. Super unique gameplan that has had flawless execution both times I remember being matched with him.
Last up, here's an example of basically all of the things I mentioned before wrapped into one tidy package, minus maybe the point about having teammates that don't contribute. It's hard to say how good my teammates were given this comp, with that comp being...absolutely horrible. The one frontline weapon plays at its best when it's feeding the whole game and the other weapons all are much worse off fighting up close to people. The only positives I can say are at least we have pretty good painting and area denial, but imagine making any sort of push with these weapons. Imagine making any sort of push when your teammates collectively get ten kills in the span of five minutes. Doesn't that sound impossible?
Well, obviously, it wasn't. I killed five people in a row during overtime and that was all it took for us to get enough points to win. That might sound like a Herculean task, and it definitely took a lot of correct plays in a row - I literally HAD to Squid Roll a Splat Bomb and had no other options in order to win us the game, but I managed.
So what am I trying to say? Definitely nothing that needed this much rambling for one. A lot of it was summarized in the earlier post. Avoid complaining about solo teammates though. I get wanting better out of what claims to be a ranked mode but better play will result in more games being won, straight up. Maybe it's just me projecting because I can get very upset at solo, but I've found it very easy to slip into a thought process where most of my losses are from my teammates and if everyone played to my level we'd win most of our games. It's an extremely unproductive way of thinking that damages your mental instead of giving you the room to think about and improve upon your own play, which is still something you can absolutely do in a majority of the games you'll play in solo, win or loss.
I'm far from a perfect player myself and I'm not at all trying to say that you need wins as crazy as these. These are the absolute most extreme examples that I, a person who's built a reputation across multiple games for extreme inconsistency with huge peaks and embarrassing valleys, managed to find after roughly 500 games within the past three weeks. If screenshots like these are hard to stumble upon for you then don't stress yourself out over it too much. If you find yourself struggling to do what you need to in a given match then keep in mind that there will always be someone who is struggling even harder than you are that will lose in even more of these situations than you find yourself in, no matter how poorly you think about yourself as a player.
Also please don't take anything I'm saying as preachy or demeaning because I literally have gone through all of the same motions as everyone in this thread and more. If anyone knows who putz is I get just as angry as he does just as often as he does (although a bit less toxic and way less personal). I would be the last person to think down upon anyone for this kind of thing.