JoshDaBoss27
Inkster Jr.
Hey all! Today, I’m answering a couple FAQ’s under the “Weapons and Gear” category. I’m a total nerd, I know. But here you go.
Here's a list I made of SOME (not listing all) abilities ranked from great all the way down to nearly useless.
Ink resistance up
Cold-blooded (sounds really bad from the description but it literally only lets you get tracked for 2.0 seconds which is insanely useful)
Ninja Squid (If you like camping)
Stealth Jump (makes it excessively easy to super jump safely)
Bomb range up (good as main & decent as sub)
Comeback (gives some boosts but not enough to have a significant effect)
Ink recovery up (this is good for sloshers though)
Opening Gambit
Recon
Special duration up (only good with 3 mains but ain't nobody got slots for that :/ )
Ink saver main
Last-ditch effort (gives 2 big boosts but may not come into effect during ranked)
Quick Respawn (with 3 mains it only shortens it by ~1.5 seconds)
Swim Speed up (even with the 1.3 update it still sucks)
Run Speed up (this ability is popular, but it only shortens an 11-second run with no mains or subs to 9 seconds with 2 mains)
Tenacity (at max speed it takes you >40 seconds of doing no inking to charge and at lowest speed it takes you >2 minutes of no inking to charge)
Just remember that this is not a complete list, but I put some of the most common and popular abilities. If you feel that there is an ability that should be on this list, or that an ability should be in a different category, reply with your best argument for where and why the ability should be where you want it to be and I may move it. Nobody is reading this so I can safely say that I have no life. Thank you!
Alright. Serious Tip time. WHEN ATTEMPTING TO USE A NEW WEAPON:
It all really depends on your preferences, but some of the best are:
Blasters (best is probably rapid blaster or the one with mines)
Inkbrush Noveau (CAUTION! NEVER use this weapon for anything except tower control beause it sucks outside TC mode)
You can literally use almost anything, but some good ones are:
Bamboozlers
Aerosprays
Rollers
Tentatek/octoshot
I’m not totally sure what is good for zones. Just make sure it has a bomb rush. I would say splash-o-matic or kelp charger (no scope)
Not totally sure. Get a sniper or a turf coverer. Also forge splattershot pro is good for 1-on-1 rainmaker.
This is a very valid question. If you have asked this question, it means you are smart and have been paying attention to even the smallest things. If you have not asked this question (which I didn’t) I doesn’t mean you aren’t smart, but you have different priorities or are just a little less observant. Anyway, to the answer. With the recent nerf, it still kills with the same amount of hits. Unless they have at least 1 damage up main. Then it takes an extra hit. But that can be countered with 1 damage up ability, which is why you have been seeing a recent tentatek + damage up pattern.
I wish you all the best of luck in your battles, and may the freshest squid win!
What are the best abilities in Splatoon?
Here's a list I made of SOME (not listing all) abilities ranked from great all the way down to nearly useless.
Great
Ink resistance up
Cold-blooded (sounds really bad from the description but it literally only lets you get tracked for 2.0 seconds which is insanely useful)
Ninja Squid (If you like camping)
Stealth Jump (makes it excessively easy to super jump safely)
Good
Bomb range up (good as main & decent as sub)
O.K.
Comeback (gives some boosts but not enough to have a significant effect)
Ink recovery up (this is good for sloshers though)
Opening Gambit
Recon
Bad
Special duration up (only good with 3 mains but ain't nobody got slots for that :/ )
Ink saver main
Last-ditch effort (gives 2 big boosts but may not come into effect during ranked)
Terrible
Quick Respawn (with 3 mains it only shortens it by ~1.5 seconds)
Swim Speed up (even with the 1.3 update it still sucks)
Run Speed up (this ability is popular, but it only shortens an 11-second run with no mains or subs to 9 seconds with 2 mains)
Nearly useless
Tenacity (at max speed it takes you >40 seconds of doing no inking to charge and at lowest speed it takes you >2 minutes of no inking to charge)
Just remember that this is not a complete list, but I put some of the most common and popular abilities. If you feel that there is an ability that should be on this list, or that an ability should be in a different category, reply with your best argument for where and why the ability should be where you want it to be and I may move it. Nobody is reading this so I can safely say that I have no life. Thank you!
What gear best complements my weapon?
Alright. Serious Tip time. WHEN ATTEMPTING TO USE A NEW WEAPON:
- Make sure it is not a nozzlenose (b/c they nerfed it into the unplayable zone)
- FIND. THE. WEAKNESS. Whatever is difficult or makes you vulnerable, take that and use it. Find out what abilities are good for it. EXAMPLE: If yo are considering the Sploosh-o-matic, find the weakness. Obviously, the main weakness is that it has not even half the range of the Splattershot Jr. (Splattershot Jr. has 2nd worst range in game, worst are the sploosh-o-matics). You will find out that it is a very suicidal, yet effective, weapon. Knowing that you will die a lot, you would probably choose 1. special saver, 2. quick respawn, 3. quick super jump, or 4. one of the speed-ups. EXAMPLE 2: My brother was trying to use the slosher, but he noticed that he ran out of ink too fast. What did he do? Nothing, because he is not a nerd like me. I helped him out, though, and gave him a bunch of ink recovery up and ink saver main. now he is much better off.
- See tip No. 2.
- See tip No. 3.
What Weapon is best for each mode?
It all really depends on your preferences, but some of the best are:
Tower control
Blasters (best is probably rapid blaster or the one with mines)
Inkbrush Noveau (CAUTION! NEVER use this weapon for anything except tower control beause it sucks outside TC mode)
Turf war
You can literally use almost anything, but some good ones are:
Bamboozlers
Aerosprays
Rollers
Tentatek/octoshot
Splat zones
I’m not totally sure what is good for zones. Just make sure it has a bomb rush. I would say splash-o-matic or kelp charger (no scope)
Rainmaker
Not totally sure. Get a sniper or a turf coverer. Also forge splattershot pro is good for 1-on-1 rainmaker.
Why am I seeing a Damage up + Tentatek/octoshot pattern?
This is a very valid question. If you have asked this question, it means you are smart and have been paying attention to even the smallest things. If you have not asked this question (which I didn’t) I doesn’t mean you aren’t smart, but you have different priorities or are just a little less observant. Anyway, to the answer. With the recent nerf, it still kills with the same amount of hits. Unless they have at least 1 damage up main. Then it takes an extra hit. But that can be countered with 1 damage up ability, which is why you have been seeing a recent tentatek + damage up pattern.
I wish you all the best of luck in your battles, and may the freshest squid win!