Otter Power
Full Squid
- Joined
- Jan 24, 2016
- Messages
- 45
- NNID
- OtterGod
Special Saver has been on my mind a lot lately. Games in S2 feel a lot more fast-paced, and one little wipe can really dismantle a team. But, when you're being spawncamped out, what helps you turn things back around the most? That's right, your special. Tenta Missiles and Stingray can help you scout out anyone hiding out in your base ready to splat you again, Bomb Launcher can help to flush people out of your base and reclaim objectives, Baller can be a huge distraction to bring the enemy team back to mid, so on and so forth.
Obviously, one would be inclined to say "just don't die", but if the QR meta in Splatoon 1 taught us anything, it's that getting splatted is just part of the game for most weapons -- might as well have a failsafe to help turn the game back in your favour if you're having a bad match.
I've been thinking of running it more, and wanna hear some thoughts on it. Like what specials (or kits, by extension) are great to use with it? And is it worth running over Special Charge Up? How much Saver is good (if it's useful at all)?
Obviously, one would be inclined to say "just don't die", but if the QR meta in Splatoon 1 taught us anything, it's that getting splatted is just part of the game for most weapons -- might as well have a failsafe to help turn the game back in your favour if you're having a bad match.
I've been thinking of running it more, and wanna hear some thoughts on it. Like what specials (or kits, by extension) are great to use with it? And is it worth running over Special Charge Up? How much Saver is good (if it's useful at all)?