Splat Zones vs Turf War

teamdelibird

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I'm sick and tired of people calling turf war the "casual" mode. Yes, it isn't currently ranked, but I firmly believe that when friend matches happen that turf wars should be just as much a part of tournaments and squad wars as splat zones. In the current format with no ranks and all randoms, of course it's chaotic and seemingly uncompetitive- but that doesn't mean that, with team cooperation, it can't be an incredibly tense and competitive mode.

I honestly think that both splat zones and turf wars are fairly well balanced competitively, and both provide surprisingly different and refreshing changes in gameplay, and so they should both be included in tournament rulesets. If rainmaker and tower control are similarly balanced we ought to include them as well. But I don't want to see this game's scene become "Aerospray only, no turf wars, walleye warehouse", especially not when Turf Wars is such an awesome and competitively viable game mode.
 

° Moteki

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Wholeheartedly agree with this post.

In my opinion it's fairly easy to point splatzone as the "competitive mode" namely because of it's structure already in place for us. Team comp and synergy would be so important especially in squad oriented match up for turf. Personally I believe the communication in turf would be far more intense than splatzone ( map control and awareness)... adding to that competitive feel.

I'd love to see some actual arguments against this because so far it just seems like a bandwagon.
 

grandpappy

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I'm also in agreement. Personally, I prefer playing Zones, but I don't think there's a lack of competitive potential in Turf Wars. Team coordination can probably make some crazy hype moments happen in this mode. I think every mode is going to end up being competitively viable in this game, which I love. Variety is the name of the game. Keeping it fresh ;)
 

[EJ]_Locke

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Wholeheartedly agree with this post.

In my opinion it's fairly easy to point splatzone as the "competitive mode" namely because of it's structure already in place for us. Team comp and synergy would be so important especially in squad oriented match up for turf. Personally I believe the communication in turf would be far more intense than splatzone ( map control and awareness)... adding to that competitive feel.

I'd love to see some actual arguments against this because so far it just seems like a bandwagon.
A counter argument asked for is a counter argument that will soon come to your door. Look forward to hearing from me.
 

Draayder

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I'd love to see both as an option in tourneys (even if they're separate ones), turf wars can be very competitive and an absolute blast. Fingers crossed the private lobbies offer turf wars as an option.
 

Ultimatum

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You can be a major contributor to turf wars by playing extremely passively and avoiding enemies. How is that not immensely casual?

There's nothing wrong with being casual (I play Skyrim :P), but I don't see how Turf Wars could be seen as a viable competitive mode.
 

[EJ]_Locke

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Except doing that all game long won't contribute very well to your team at all and will most likely get you killed.
 

teamdelibird

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I legit want to see a counter argument as well because I have yet to see a good one. The fact that you can avoid fighting in matches, with randoms and no communication, and sometimes do well, means absolutely nothing. In a serious match you're going to need to engage other players.
 

iTwAsLucK

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Are you actually going to argue you need better map control in TW than in SZ?
Not what I said at all.

In fact, I didn't realize it was a comparison.
Competitive Halo 3 had multiple different gametypes, and all involved varying degrees of map control.
 

teamdelibird

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Refusing to hear other's opinions is bad.


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Only the last sixth of any Turf Wars match matters
I agree but it's from the same guy who wrote that massive, awful screed whining about Nintendo and insulting the 9 year old from the NWC. And it's linked in his sig so it's not like he's ashamed of it. So color me skeptical that he has an argument worth reading.
 

SlimyQuagsire

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I agree but it's from the same guy who wrote that massive, awful screed whining about Nintendo and insulting the 9 year old from the NWC. And it's linked in his sig so it's not like he's ashamed of it. So color me skeptical that he has an argument worth reading.
I still need to give that thread a full read. But hey, you almost always need to listen to what people have to say, new insight is always good to hear and debate, and hey, even if it's bad argument, that just means you get to debunk it. Which is always fun.
 

Kbot

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Only the last sixth of any Turf Wars match matters
Very true, but it's the setup in the first 5/6 of the match that set that stage. If you screw around for the first 5/6 of a match, you're not gonna do any good in that last sixth. I personally think there should be two separate rulesets for Splatoon, one featuring Turf War and the other Splat Zones. I couldn't care less about what is more competitive.
 

SlimyQuagsire

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Very true, but it's the setup in the first 5/6 of the match that set that stage. If you screw around for the first 5/6 of a match, you're not gonna do any good in that last sixth. I personally think there should be two separate rulesets for Splatoon, one featuring Turf War and the other Splat Zones. I couldn't care less about what is more competitive.
I should actually retract what I said to some extent, the rest of the match still matters as, if the game starts off with one team controlling hte map entirely and shutting down the other, then the losing team needs to use that time to download the enemy's team strategies and patterns and try to fight out of it. But, only the actions in the last bit of the match really matter, and all you need to do is manage to kill the enemy team and you're in the clear to win really quickly.
 

Ultimatum

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Very true, but it's the setup in the first 5/6 of the match that set that stage. If you screw around for the first 5/6 of a match, you're not gonna do any good in that last sixth. I personally think there should be two separate rulesets for Splatoon, one featuring Turf War and the other Splat Zones. I couldn't care less about what is more competitive.
If you get 3 kills at 0:35 you (should) win. The first 2 minutes means very little.
 

[EJ]_Locke

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Why do I feel a sudden, almost irresistable need to defend myself?
 

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