AA Battery
Inkster Jr.
- Joined
- Aug 1, 2017
- Messages
- 17
- NNID
- sunshinett
In my opinion, Splatoon 2 is a major improvement over its predecessor, at least from my experience. For one, I don’t get disconnected nearly as often as I do in the first game. Also, you don’t lose points for losing a match in which one of your players disconnect. These two changes are really all I’ve ever wanted (flashback to the time I played a 1v1 Charger vs. Charger Turf War ^.^’). There are still flaws with 2, such as the aforementioned new Rank system and the tickrate. I didn’t mind the former, probably because I’m pretty bad at the game (or at videogames in general, haha), and my experience with the first game’s online was completely overshadowed by disconnections and exchanging-splats from all the lag (splatting someone while getting splatted yourself), so while a lower tickrate is disappointing, I still personally prefer Spla2n’s online over 1’s. I don’t know about private servers, but it’d be great to have, especially with the upcoming paid online service.
Gameplay-wise, I’m among those who like the new Specials more, as they feel more technically-viable than mere powerful attacks. The Bubble Blower and Ink Storm are surprisingly powerful specials that can also serve as a deterrent, though don’t impact the entire map. The Inkjet and Baller are also quite powerful, as well as aggressive, but have clear weaknesses, rewarding you only if you play them well. I like the way the new Specials are balanced, which makes them feel less spontaneous to me (I always get triggered in Splatoon 1 when someone turns the tables on me with a Bubbler or Kraken). The Specials in Splatoon 1 were fun, but they were much simpler. Plus, sometimes I feel that the Inkstrike (which is useful in the least amount of situations) was there just to keep the weapons with better Weapon/Sub combinations from becoming the next Napoleon of weapons.
For the single-player, I was a bit deflated by Callie’s reason to be missing, but the dialogue’s more entertaining, plus we get to see Marie in a kimono ( ͡° ͜ʖ ͡°).
I also like the sound effects. The sound of ink being flung is strangely satisfying. Personally, I was quite impressed by Splatoon 2, but that’s just my opinion. I do think that we should wait for the game to age a bit before we hand down a verdict, as improvements are being made with every new update. The Stingray is an example of a well-executed gameplay improvement (in my opinion), and I hope my obviously-OP Octobrush does not get nerfed.
Oh yeah, and no more Damage/Defense Up. I’m sorry, but Damage Up dominated the meta harder than Marie dominated Callie in the last Splatfest (kidding, I love both). Sorry to mobile users for my long opninion post!
Gameplay-wise, I’m among those who like the new Specials more, as they feel more technically-viable than mere powerful attacks. The Bubble Blower and Ink Storm are surprisingly powerful specials that can also serve as a deterrent, though don’t impact the entire map. The Inkjet and Baller are also quite powerful, as well as aggressive, but have clear weaknesses, rewarding you only if you play them well. I like the way the new Specials are balanced, which makes them feel less spontaneous to me (I always get triggered in Splatoon 1 when someone turns the tables on me with a Bubbler or Kraken). The Specials in Splatoon 1 were fun, but they were much simpler. Plus, sometimes I feel that the Inkstrike (which is useful in the least amount of situations) was there just to keep the weapons with better Weapon/Sub combinations from becoming the next Napoleon of weapons.
For the single-player, I was a bit deflated by Callie’s reason to be missing, but the dialogue’s more entertaining, plus we get to see Marie in a kimono ( ͡° ͜ʖ ͡°).
I also like the sound effects. The sound of ink being flung is strangely satisfying. Personally, I was quite impressed by Splatoon 2, but that’s just my opinion. I do think that we should wait for the game to age a bit before we hand down a verdict, as improvements are being made with every new update. The Stingray is an example of a well-executed gameplay improvement (in my opinion), and I hope my obviously-OP Octobrush does not get nerfed.
Oh yeah, and no more Damage/Defense Up. I’m sorry, but Damage Up dominated the meta harder than Marie dominated Callie in the last Splatfest (kidding, I love both). Sorry to mobile users for my long opninion post!
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