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girigiriHERO
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That is completely optional (not even forced to d/l it) and it's really your choice if you wanna drop money for badges. Freemium games don't apply to console games.
That is completely optional (not even forced to d/l it) and it's really your choice if you wanna drop money for badges. Freemium games don't apply to console games.
I'm not sure that the desire for a sequel is about nerve calming for the end of Splatton. I think people have been talking about a sequel since half-way through Splatoon 1's life. I think it came mostly from a realistic cynicism that Nintendo would be more likely to milk us to buy the game again to get the fixes we all want than give them to us in Splatoon 1. We all love Nintendo, but they pillage us, and we let them :P Anyone who's ever bought a R.O.B., Power Glove, DK Bongos, or has bought SMB:World more than 3 times over 30 years knows this is true :PI think the excitement over a sequel - for a lot of people - is attempting to calm their nerves. There are many people with a doomsday mentality that believe Nintendo is giving up on Splatoon. So the hope of a sequel can quell those doomday thoughts and remind them that Nintendo still very much cares for Splatoon. Splatfests ending have caused many people to become needlessly worried.
In a way, I would like to see Splatoon get released for the NX since it would help the NX sell very well... And Nintendo needs that after how the Wii U has sold in its lifetime. :p At the same time, I'd prefer them to wait a while longer before the sequel. I don't want Splatoon becoming like Call of Duty... A decent game that became boring because sequel after sequel got churned out at a constant rate. It stayed the same without much growth just for the money. I'd rather Nintendo figure out ways to improve Splatoon and make the sequel different than just releasing sequels at a constant rate for the money.
This is a problem that far too many games have honestly and I'd rather Splatoon not follow that path.
So you're saying in a game that requires constant observation of your surrounding and stealth, you want to be able to see your opponents at all times making Echolocator and Point Sensor useless. Local multiplayer is a HORRIBLE idea, and this is coming from me. Splatoon is the only online game I play, every other game I play is strictly couch co-op.If there's one thing I want Splatoon 2 to do is to have a fully-fleshed out local multiplayer. The local multiplayer in Splatoon just isn't fun to me and I honestly rather play online with other people.
If they can get this to work like have 4/8 player battles then I bet people will start to see why Splatoon is a fun unique charming game that you can't play anywhere else.
I actually did think about that when I thought about what if Splatoon did 4 player local multiplayer battles but honestly there doesn't seem to be an answer to that problem you brought up.So you're saying in a game that requires constant observation of your surrounding and stealth, you want to be able to see your opponents at all times making Echolocator and Point Sensor useless. Local multiplayer is a HORRIBLE idea, and this is coming from me. Splatoon is the only online game I play, every other game I play is strictly couch co-op.
The reason they completely changed local and made it balloons is because it was essentially a moot point if you knew where your opponent was, because the main goal was soley to pop balloons.
Another problem is without having 4 gamepads, 3 will always be at a disadvantage.I actually did think about that when I thought about what if Splatoon did 4 player local multiplayer battles but honestly there doesn't seem to be an answer to that problem you brought up.
With that said online co-op does sound like a great idea so at least two people can play other modes instead of just popping balloons.
VERY unlikely NX will have a gamepad or a second screen that can be usable, especially given the rumors emerging this week that flesh out the NX a little more (maybe.) So the other conflict for Splatoon 2 will be: How to design it to not need the map screen!Another problem is without having 4 gamepads, 3 will always be at a disadvantage.
the map is integral and things like super jumping require a touch screen. I'm pretty sure some games will still utilize the "portable" screen.VERY unlikely NX will have a gamepad or a second screen that can be usable, especially given the rumors emerging this week that flesh out the NX a little more (maybe.) So the other conflict for Splatoon 2 will be: How to design it to not need the map screen!
Super jumping in Splatoon 1 requires the touch screen. Splatoon 2 will therefore have a different mechanic than super jumping. This is Nintendo, they'll innovate and make sure the game "Stays Fresh." It's not COD. Splatoon 2 is unlikely to be a direct copy of Splatoon 1 gameplay with new graphics and map textures. The gameplay CONCEPT will remain core (shooting ink and swimming in it) but I'd expect implementation to be radically different. Maybe it will take place on the alien world the UFOs came from. Maybe it will take place underwater as the inklings retake the oceans and feature 360degree Gravity Rush like gameplay. Who knows, it's Nintendo!the map is integral and things like super jumping require a touch screen. I'm pretty sure some games will still utilize the "portable" screen.
While WiiU backward compatibility is pretty surely a no-go in pure emulation, I do think the WiiU catalog will have to be rereleased at some point like TP:HD was. How to do it hardware wise will be interesting. A gamepad as a peripheral makes some sense. Though it's a pricey peripheral...the downfall of the WiiU itself. They can't abandon the games they developed in the past 4 years forever, they need to leverage them again and hopefully get a better return on them. Most of them could be ported to NOT use the gamepad though. Just as SNES games on N3DS are ported to not support coop. Some games will be bound to disappear after WiiU. Splatoon1 can't exist on the rumored NX format. Starfox Zero can't exist on the rumored NX format. Mario Maker can't really exist, BUT it could be adapted to swap back and forth between edit and view screens on the presumably capacitive touch handheld screen. Pikmin 3 is debatable if it can be separated from the screen. Wonderful 101...sadly, probably not. MOST other games don't use the screen in a meaningful way and can easily be ported to single screen play. That fact is half the problem with the first 3 years of WiiU!Most likely the NX will be able to play Wii U games. The Wii U has some of Nintendo's best first-party games ever, and there's a huge market that's getting locked out of them because of the poor third-party support of the console. Maybe they'll be upscaled or something, but the NX really ought to be able to play Splatoon, Mario Maker, Smash 4, Mario Kart 8, Super Mario 3D World, Pikmin 3, the Zelda remasters, etc., etc. Lots of money to be made there. I'm not sure how they'll do it technically--maybe the handheld component can be used like the Wii U gamepad, or maybe you can connect a Wii U gamepad as an optional peripheral.
Could Splatoon follow the nearly-annual release model for shooters, though? Possibly, but Nintendo's direct games tend to get a lot more TLC than that. Pokemon is made by The Pokemon Company, and Fire Emblem is made by Intelligent Systems, while Splatoon is made by Nintendo itself. That makes a big difference.
Nah, they could totally keep both. The map's the obvious one, just shunt it into the lower right-hand corner and make it a bit bigger. For Super Jumping, just assign it to the scroll wheel button that's supposedly on the controller. Scroll up or down, cycle between teammates, beakons, and the spawnpoint, click the button and jump away.But it does mean they'll need Splatoon 2 to innovate some new gameplay systems instead of the superjump and map (or a different way to control the map and jump)
That sounds terribly inconvenient and wouldn't work if your purpose to SJ is to escape near death from another inkling, unless you're ok with blindly jumping to which ever allies/beakon/spawn appears first.Nah, they could totally keep both. The map's the obvious one, just shunt it into the lower right-hand corner and make it a bit bigger. For Super Jumping, just assign it to the scroll wheel button that's supposedly on the controller. Scroll up or down, cycle between teammates, beakons, and the spawnpoint, click the button and jump away.
Good point, I forgot about the scroll-wheel R/L buttons!Nah, they could totally keep both. The map's the obvious one, just shunt it into the lower right-hand corner and make it a bit bigger. For Super Jumping, just assign it to the scroll wheel button that's supposedly on the controller. Scroll up or down, cycle between teammates, beakons, and the spawnpoint, click the button and jump away.
I'd think you'd have a button hard bound to jump to spawn to get away quick (just like how the soft button is always thumbs-reach away at the bottom-right on Splatoon 1) Then you can jump back to a teammate. Jump-to-spawn-then-to-beakcon/teammate is how a lot of jumping bean CEliters have always worked it. Not fast enough? Maybe more people will finally wear Quick SJ! :)That sounds terribly inconvenient and wouldn't work if your purpose to SJ is to escape near death from another inkling, unless you're ok with blindly jumping to which ever allies/beakon/spawn appears first.
It doesn't need to be a blind jump. I picture it kinda like @Award did, but then I'd also have it set up such that pressing it without scrolling defaults to a Super Jump to the spawnpoint. (And I know the issue then becomes a matter of your finger accidentaly slipping and the wheel scrolling before it registers a press, which is why I hope the controller devs take sensitivity into account.)That sounds terribly inconvenient and wouldn't work if your purpose to SJ is to escape near death from another inkling, unless you're ok with blindly jumping to which ever allies/beakon/spawn appears first.
I think that's a mish-mash of various unrelated considerations (and companies) though.3/4 of those games are spinoff Mario games, and the other is Smash. This is not 'Nintendo's track record'. Splatoon 2 will likely be an NX title, if there ever is one.
A more accurate track record would be looking at individual IPs, like the Pikmin series or Animal Crossing. Nintendo isn't consistent either, there was a main Animal Crossing title every console except the Wii U. This isn't confirmation or anything, and you also forget that Kirby gets games like every single year. A lot of times multiple games in a year.
Pokemon has also gotten some kind of game (albeit this is more Game Freak than Nintendo) every single year for over 16 years.
Mario vs. Donkey Kong also seems to get releases very often, along with the Mario & Luigi series.