- Joined
- Apr 23, 2015
- Messages
- 356
Another month goes by and the game is already drastically changing. Time to either go completely insane or insanely concerned.
Or both why not.
Here are the weapon changes.
Splash-o-matic
Forge Splattershot Pro
Krak-On Splat Roller
Hero Roller Replica
Herobrush Replica
Firefin Splat Charger
Hero Charger Replica
Firefin Splatterscope
Splat Dualies
Enperry Splat Dualies
Hero Dualie Replicas
Hero Brella Replica
Aerospray RG
Special changes
Tenta Missiles
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Ability changes
Ink Saver (Main)
- Forge Splattershot Pro
- Luna Blaster
- H-3 Nozzlenose
- Dynamo Roller
- E-liter 4K
- E-liter 4K Scope
- Tenta Brella
Run Speed Up
※Total time from selecting jump destination until landing there remains unchanged.
Sub Power Up
Special Gauge points changes
Aerospray MG
Hero Slosher Replica
Hero Dualie Replicas
Hero Shot Replica
Hero Brella Replica
Or both why not.
Here are the weapon changes.
Splash-o-matic
- Increased firing range by roughly 6%.
- Increased the amount of ink splattered by each shot making it easier to ink the ground.
- Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
- Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
- Increased movement speed while shooting by roughly 5%.
- Made it easier to ink the area around your feet.
Forge Splattershot Pro
- Increased shot speed by roughly 67%, while not changing shot range.
- Decreased weapon sway when shooting on the ground by roughly 10%.
- Decreased weapon sway when shooting right after a jump by roughly 40%.
- Increased movement speed while shooting by roughly 10%.
- Increased radius of ink splatter caused by each shot by roughly 2%.
- Increased damage of each shot from 52 to 62.
- Decreased weapon sway when shooting on the ground by roughly 8%.
- Decreased weapon sway when shooting right after a jump by roughly 40%.
- Increased shot speed by roughly 25%, while not changing shot range.
- Decreased duration of weapon sway after jumping by 5/60 of a second.
- Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
- Made it easier to ink the area around your feet.
- Increased radius of shot explosion by roughly 14%.
- Increased amount of ink coverage delivered by exploding shots.
- When inking ground continuously by holding ZR, player will now reach maximum movement speed one second faster.
- Made it easier to ink the ground in front of you when using a horizontal swing.
- Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
Krak-On Splat Roller
Hero Roller Replica
- Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 8%.
- Made it easier to ink the ground in front of you when using a horizontal swing.
- Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
- Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 13%.
- Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
- Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 60%.
- Increased movement speed when the roller is being swung overhead.
- Made it easier to ink the ground in front of you when using a horizontal swing.
- Increased range of ink flung by a horizontal swing by roughly 17%.
- Increased range at which maximum damage is dealt by a horizontal swing by 25%.
- Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
- Enemy ink will no longer have a negative effect when moving through it while holding ZR to ink the ground continuously.
- Increased damage dealt to opposing Ballers when flinging ink by roughly 40%.
Herobrush Replica
- Increased damage dealt to opposing Ballers when flinging ink by roughly 40%
- Increased damage dealt to opposing Ballers when flinging ink by roughly 30%
Firefin Splat Charger
Hero Charger Replica
- Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
Firefin Splatterscope
- Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
- Increased radius of ink coverage when shots hit a wall by roughly 33%.
- Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
- Increased radius of ink coverage when shots hit a wall by roughly 33%.
- Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
- Increased movement speed while charging by roughly 50%.
- Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
- Charged shots can now be stored when not at maximum charge.
- Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
- Increased damage dealt by fully charged shots from 160 to 180.
- Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
- Increased damage dealt from 28 to 32.
- Increased movement speed while charging by roughly 17%
- Increased movement speed while firing by roughly 14%.
Splat Dualies
Enperry Splat Dualies
Hero Dualie Replicas
- Decreased duration of down time after performing a dodge roll by 8/60 of a second.
- Increased radius of shot ink coverage by roughly 9%.
- Decreased duration of down time after performing a dodge roll by 8/60 of a second.
- Player now able to move after performing a dodge roll, but before they can perform their next action.
Hero Brella Replica
- Decreased time required to begin opening the umbrella by 8/60 of a second.
- After beginning to open the umbrella, decreased time required for it to open completely by 10/60 of a second.
- Increased movement speed while the umbrella is open by roughly 38%.
- While keeping the maximum damage of one shot burst at 90, increased the damage delivered by each shot that lands from 15 to 18.
- Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
- The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
- Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.
- Decreased time required to return to standard movement speed after moving while shooting by 10/60 of a second.
- Increased damage delivered by each shot that lands from 15 to 17.5.
- Increased maximum damage dealt by a shot burst from 120 to 122.5.
- Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
- The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
- Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.
Aerospray RG
- Decreased radius of point of shot contact by roughly 10%.
- Decreased radius of shot ink coverage by roughly 8%.
- Decreased rate at which shots ink the ground by roughly 13%.
- Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%
Special changes
Tenta Missiles
- Increased damage dealt to opposing Ballers when shooting ink by roughly 50%.
- Opponents behind stage objects will be revealed when the Sting Ray’s beam is roughly 23% further away from them than it was previously.
- Increased damage dealt to opposing Ballers when shooting ink by roughly 100%.
- Increased damage dealt to opposing Ballers by direct hits or shot splash damage by roughly 100%.
- Increased distance Curling Bombs travel without being charged by roughly 50%.
- Increased damage dealt to opposing Ballers by the storm by roughly 150%.
- Increased damage dealt to the bubbles by allied players by roughly 20%, making them easier to burst.
- Decreased time to switch back to main weapon after creating three bubbles by 20/60 of a second.
- Increased damage dealt to opposing Ballers by roughly 100%.
- Increased damage dealt to opposing Ballers by bursting bubbles by roughly 150%.
- Made movement of the Baller easier to hear for surrounding players.
- Decreased the radius of minimum damage (55 damage) dealt by the explosion of the Baller by roughly 14% when Special Power Up isn’t being used.
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Ability changes
Ink Saver (Main)
- The following weapons will now gain a noticeable Ink Saver benefit, even when the ability isn’t stacked in multiple slots. Maximizing the amount of Ink Saver gear ability will have the same effect.
- Forge Splattershot Pro
- Luna Blaster
- H-3 Nozzlenose
- Dynamo Roller
- E-liter 4K
- E-liter 4K Scope
- Tenta Brella
Run Speed Up
- Increased movement speed when using this gear ability and shooting a Splatling by roughly 20%.
- Increased the size of the targeting icon when using Special Power Up by roughly 67%.
- For Ink Armor, Special Power Up now also decreases the time required to protect players with armor after activation
- For the Inkjet, Special Power Up now also increases the shot explosion radius. In exchange, the additional Inkjet duration afforded by Special Power Up has been decreased by roughly 50%.
- For the Baller, Special Power Up now also increases the radius in which the Baller will deal minimum damage (55) when it explodes. Considered alongside the changes to the Baller itself, when using the maximum amount of Special Power Up, this radius is the same as it was previously.
- For the Ink Storm, an issue was fixed in which using Sub Power Up extended the range this special could be thrown. Instead, Special Power Up now also correctly extends the throw range of the Ink Storm special.
- Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
※Total time from selecting jump destination until landing there remains unchanged.
Sub Power Up
- For Ink Mines, Sub Power Up now also increases the duration of time opponents remain marked.
- For Sprinklers, Sub Power Up increases the duration of time the Sprinkler sprays ink at maximum power by roughly 150%.
- For the Point Sensor, Sub Power Up now also increases the duration of time opponents remain marked.
- For the Squid Beakon, Sub Power Up increases the effect of reducing super jump time by roughly 50%.
- Increased the duration of protection against being marked by 20%.
- Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
- During its active period, Opening Gambit now also grants the effects of the Ink Resistance Up gear ability.
- During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).
- Opponents behind stage objects will be revealed when the Haunt’s effective range is roughly 23% further away from them than it was previously.
- Opponents behind stage objects will be revealed when the Thermal Ink’s effective range is roughly 23% further away from them than it was previously.
- Increased the reduction of a defeated opponent’s special gauge when they respawn from 5% to 15%.
- Increased the reduction of the user’s special gauge when respawning from 7.5% to 22.5%.
- Removed the period of immobility immediately after using Drop Roller.
Special Gauge points changes
Aerospray MG
- 170 > 160
Hero Slosher Replica
- 190 > 180
- 190 > 180
Hero Dualie Replicas
- 190 > 180
- 200 > 180
Hero Shot Replica
- 180 > 190
- 180 > 190
- 170 > 180
- 170 > 190
Hero Brella Replica
- 160 > 180
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