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Full Squid
- Joined
- May 23, 2015
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- 47
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That's interesting. I was arguing strongly against the stick controls earlier so I decided to give them another shot just to be fair (I hadn't used them since the testfire before today). I found that with weapons like the roller, splattershot jr, and aerospray I could still do decently well, but I was very limited when it came to using any weapons with range. The stick controls in this game seem to have issues in their design, especially when compared to most shooters these days.i use the Areospray RG mostly but sometimes i switch it out for the Krak-On roller
i on average come out at about 8 kills a match if i am playing ranked
Earlier I said that there was no acceleration (I think that's the right term here) on the aiming so that no matter how hard you turned the stick you turned at the same speed. That was actually a false statement. Despite that, the stick controls all too often lead me to make sweeping motions with my aim, which makes it impossible to hit far off targets, and also leaves me at a surprisingly significant disadvantage up close with the aerospray as well. Now I only just started using stick controls again, so I'm probably making some rookie mistakes with them, but this isn't my first shooter with stick controls, so I can definitely tell something is wrong with them.
I think the problem is that even when you turn the stick slightly you're still turning pretty quickly, and in the end this causes you to aim past your target and miss. My main weapons are the jet squelcher and kelp splatterscope, and my performance drops severely with stick controls using these two weapons. I'm going to keep trying stick controls on every sensitivity though, I want to try to figure out exactly what it is about them that's throwing me off. I recommend you give the motion controls a shot for a few matches too, because they seem to be the more refined controls in this game.