Captain Norris
Inkling Commander
PLEASE NOTE THAT THERE WILL STILL BE A FEW WONKY AREAS DUE TO HAVING BEING TRANSFERRED FROM THE BETA. THIS WILL BE FIXED.
Okay guys, so this is going to be the place where we can update this thread with all the weapons, sub weapons, and special weapons. That way, it is all in a single, easy to find thread. Just post the weapons, sub weapon, or special weapon in a post in this thread. Additionally, you can post a full loadout.
In order for the weapon to be posted the following must be in your post:
Main Weapons
The Main Weapons are your primary weapons. They are the most used weapons, and determine the rest of a defaulted loadout. In addition to different main weapons, there are subcategories where weapons are grouped. Each subcategory focuses on three different statistics. The following is all the known information about each weapon. There are three spoilers that will be broken down with more information on Each weapon. The three categories are grouped on Charged-Based weapons, Shot-Based weapons, and Roller weapons. These are grouped based on both characteristics and comparable stats.
Shot Based Weapons
Name: Splattershot
Stats:
Video footage:
Additional Information:
Name: Splatershot Jr.
Stats:
Video Footage:
Additional Information:
Name: Blaster
Stats:
Video Footage:
Additional Notes:
[/spoiler]
Name: Splat Roller
Stats:
Video footage:
Additional Information:
Charge-based Weapons
These are relatively self-explanatory although it does depend on the variant in use. Thanks in part to this categories superior range, users can often blast ink from a safe distance. Versions that sacrifice range make up for it through improvements in the inkling’s mobility and a reduction in the charge time. Basically, the greater the range, the more difficult it becomes to rectify an error or react when directly pressured. One must choose between longer range and adaptability on the two ends of this categories spectrum.
Due to its slow firing rate of this weapon’s base mechanic, users are encouraged to avoid direct head to head confrontations. Whenever ones space is encroached upon, they’re usually better off fleeing using ink paths and the squid form or when given enough warning, the Super Jump in order to escape the majority of the time. Pay attention to where enemy ink is appearing on the map relative to your current location. Is there a clear trail or one newly forming leading toward you? React accordingly. Chargers more than any other category of weapon are the least capable of dealing with medium to close range combat situations.
You want to avoid situations like whenever possible. As such, Hit and Run is a good rule of thumb to follow when using chargers. Like all other weapons, you leave a clearly obvious “trail of ink” in your wake so to speak each time you fire. Not only that, but the laser aiming sight that appears the moment you begin charging your shot is clearly visible not only to your teammates, but to all enemy inklings as well. Both do plenty to give away your position which is why it’s imperative you put plenty of forethought into every charge you make and pay strict attention to your surroundings at all times. A calm mind with solid situational awareness go a long way when using chargers.
Name: Splat Charger
Stats:
Video Footage:
Additional Information:
Classic Squiffer
Name: Classic Squiffer
Stats:
Video Footage:
Notes:
This close range weapon has a quick charge and wide area, but lacks the range that the Splat Charger has. As such, Quick Squiffer users will want to be on the move, and take advantage of corners, hallways, and choke points to score Splatters.
Players using this weapon can also provide backup for a retreating Splat Charger teammate.
Sub Weapons
The Sub Weapons are all grenade-based. They take a portion of the ink tank to launch a projectile of ink. They are powerful and kill inklings easily. These cannot be picked, but are chosen depending on the Main Weapon that is picked. The following is all the known information on Sub Weapons.
Special Weapons
The Special Weapon is a super weapon that shoots an extreme amount of ink in an area. In order to use the Special Weapon, an ink gauge must be filled by using the other weapons. Like the Sub Weapons, the Special Weapons cannot be chosen, but the type of weapon relies on what Main Weapon is picked. The following is all the known information on Special Weapons.
Bubbler
Name: Bubbler
Video Footage:
Known Loadouts
Okay guys, so this is going to be the place where we can update this thread with all the weapons, sub weapons, and special weapons. That way, it is all in a single, easy to find thread. Just post the weapons, sub weapon, or special weapon in a post in this thread. Additionally, you can post a full loadout.
In order for the weapon to be posted the following must be in your post:
- An image of the weapon
- A Name of the weapon (if given, must have proof of the name)
- Stats of the weapon (Also if given)
- Any additional known information, which can include small clips of gameplay footage
Main Weapons
The Main Weapons are your primary weapons. They are the most used weapons, and determine the rest of a defaulted loadout. In addition to different main weapons, there are subcategories where weapons are grouped. Each subcategory focuses on three different statistics. The following is all the known information about each weapon. There are three spoilers that will be broken down with more information on Each weapon. The three categories are grouped on Charged-Based weapons, Shot-Based weapons, and Roller weapons. These are grouped based on both characteristics and comparable stats.
Shot Based Weapons

Name: Splattershot
Stats:
Video footage:
Additional Information:

Name: Splatershot Jr.
Stats:

Video Footage:
Additional Information:
- Rapid fire weapon
- Spreads Ink quickly
- Not as powerful as other weapons
- Efficiently Splatters at close-mid range
- Consumes less ink than other weapons

Name: Blaster
Stats:
Video Footage:
- Good for corner scouting

Name: Splat Roller
Stats:
Video footage:
Additional Information:
- Excellent at laying down Ink
- Close-Range Weapon
- Has a Projectile attack (Medium Size)
- Does not excel at Inking walls
These are relatively self-explanatory although it does depend on the variant in use. Thanks in part to this categories superior range, users can often blast ink from a safe distance. Versions that sacrifice range make up for it through improvements in the inkling’s mobility and a reduction in the charge time. Basically, the greater the range, the more difficult it becomes to rectify an error or react when directly pressured. One must choose between longer range and adaptability on the two ends of this categories spectrum.
Due to its slow firing rate of this weapon’s base mechanic, users are encouraged to avoid direct head to head confrontations. Whenever ones space is encroached upon, they’re usually better off fleeing using ink paths and the squid form or when given enough warning, the Super Jump in order to escape the majority of the time. Pay attention to where enemy ink is appearing on the map relative to your current location. Is there a clear trail or one newly forming leading toward you? React accordingly. Chargers more than any other category of weapon are the least capable of dealing with medium to close range combat situations.
You want to avoid situations like whenever possible. As such, Hit and Run is a good rule of thumb to follow when using chargers. Like all other weapons, you leave a clearly obvious “trail of ink” in your wake so to speak each time you fire. Not only that, but the laser aiming sight that appears the moment you begin charging your shot is clearly visible not only to your teammates, but to all enemy inklings as well. Both do plenty to give away your position which is why it’s imperative you put plenty of forethought into every charge you make and pay strict attention to your surroundings at all times. A calm mind with solid situational awareness go a long way when using chargers.

Name: Splat Charger
Stats:
Video Footage:
Additional Information:
- Fire rate depends on length of charge
- Long-ranged weapon
- Creates straight path when fully charged
- Can be charged to deal more damage and a longer ink trail
- Great for inking up walls

Name: Classic Squiffer
Stats:
Video Footage:
This close range weapon has a quick charge and wide area, but lacks the range that the Splat Charger has. As such, Quick Squiffer users will want to be on the move, and take advantage of corners, hallways, and choke points to score Splatters.
Players using this weapon can also provide backup for a retreating Splat Charger teammate.
The Sub Weapons are all grenade-based. They take a portion of the ink tank to launch a projectile of ink. They are powerful and kill inklings easily. These cannot be picked, but are chosen depending on the Main Weapon that is picked. The following is all the known information on Sub Weapons.
Special Weapons
The Special Weapon is a super weapon that shoots an extreme amount of ink in an area. In order to use the Special Weapon, an ink gauge must be filled by using the other weapons. Like the Sub Weapons, the Special Weapons cannot be chosen, but the type of weapon relies on what Main Weapon is picked. The following is all the known information on Special Weapons.
Bubbler

Name: Bubbler
Video Footage:
The Bubbler creates a barrier around your Inkling that protects you from all damage for a limited amount of time. This greatly enhances the Splattershot Jr's (one of the weapons it is paired with) offensive potential, as now the quick-firing weapon can now swarm in on enemies controlling a point, perhaps leading the team in a surprising push towards the objective, or to regain territory during a congested firefight.
However, the most interesting thing about the Bubbler isn't just that it protects the player that activates it. Along with yourself, any of your teammates that comes in contact with you gains the Bubbler ability as well. This means that players who have this special weapon equipped will want to alert their teammates when the Bubbler is ready. Now, your entire team can push for the objective after activation of the Bubbler. With each of your teammates granted invincibility for a short amount of time, enemies can easily be overwhelmed by your team's aggression and quick ink coverage.
Therefore, it's crucial that Splattershot Jr's take advantage of the weapon's rapid fire-rate and wide ink coverage to charge up the Special meter. Communication is key to utilize the Bubbler to its highest potential, as this weapon can definitely turn the tides of battle.
However, the most interesting thing about the Bubbler isn't just that it protects the player that activates it. Along with yourself, any of your teammates that comes in contact with you gains the Bubbler ability as well. This means that players who have this special weapon equipped will want to alert their teammates when the Bubbler is ready. Now, your entire team can push for the objective after activation of the Bubbler. With each of your teammates granted invincibility for a short amount of time, enemies can easily be overwhelmed by your team's aggression and quick ink coverage.
Therefore, it's crucial that Splattershot Jr's take advantage of the weapon's rapid fire-rate and wide ink coverage to charge up the Special meter. Communication is key to utilize the Bubbler to its highest potential, as this weapon can definitely turn the tides of battle.
Known Loadouts
- Ink brush, sprinkler, ink strike.
- Splattershot jr, splat bomb, bubbler
- Splat roller, suction Bomb, killer wail
- Splat charger, splat Bomb, bomb rush
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