AMICADO
Inkling
- Joined
- Jul 31, 2024
- Messages
- 14
- Pronouns
- squid/kid
- Switch Friend Code
- SW-4500-3675-5518
Splatoon Dev team. Gee, thanks for making such a great game! But they just confuse me.
Dev Research Lab
Now the squids research the men
From my research I have concluded several anomalies with splatoon’s content;
1. The incredible effort placed into minor details, lore, and world building.
2. The seeming lack of effort in additions to the gameplay.
3. The ruining of perfectly good ideas.
4. The bad advertising and informing of news.
Lets start with number one, my absolute favorite thing about the splatoon team, and the game as a whole! The abundance of details, world building, continuity, connections, references… I could spend a while talking about it all. The beauty in maps’ backgrounds! Just take a look around Brinewater springs for a few minutes (ignore the map layout I’ll get to that). The amount of detail in everything! Lemuria Hub might be my favorite. It’s based off a real train station in Japan. It connects inkadia, perfect for a final map. Lemuria is the name of a fictional submerged continent, just like the world of splatoon is. There are posters referring to real plays, mascots, phone booths, trains departing, and you can even see the tutorial area. Grand Festival is an incredible example as well, there being so many amazing tiny details everywhere, and we only even got that hub for 3 days. And thats obviously ignoring the other MASSIVE stuff in Grand Fest. Oh, and Side Order, Octo Expansion, Salmon Run… Everything, really. The whole backstory being given to octos, grizzco, sanitization. And my favorite, the snow in Side Order’s outside area is actually ASH from the MEMCAKES BEING BURNT. Yes, brutal. All that to say how cool splatoons art directive is. Well, more than the art directive.
OH AND I DIDN’T EVEN MENTION-
Now that we covered that good part, hows about the weird and bad part? Lack of effort in the additions to gameplay. What do I mean? Okay, so Brinewater. Yes, I mentioned it was very pretty… BUT ITS MY MOST HATED MAP. Why? Well, because the progression through it is a single line. Although the line does do a little ziggidy zaggity, it’s still a line. A single line. What was the team even thinking? It’s just blatantly not caring, you can’t actually make a map a straight line and expect it to be fun. Unless they did? And of course there are so many other terrible maps in the game as well. But bad map design isn’t too bad, it’s forgivable as a mistake. The lack of kits, however, is not. It’s not that hard to make new kits, alright? You have 3 months. Just change colors, replace the sub and special. that should take one person a week at max. How many people are on the team? You only need 4 guys on kits and you’re fine. It’s just frustrating. How hard can it be? And, weapon kits isn’t all they put little effort into. Balancing weapons and adding new weapons has been pretty underwhelming in Splatoon 3, and even in Splatoon 2, maybe even more than 3. Take tenta missiles. Why did they not fix tenta missiles? Seriously, this isn’t rhetorical. And sting ray. They overtuned it and left. Now, Splatoon 3 has much better special balance. Crab is gone, Cooler isn’t too terrible. But the specials are so weak in this game. Reefslider is absolute garbage, barely getting any good buffs. I’d like to talk about ideas for reefslider some time, actually. And Ultra stamp is still killed so easily. And Splattercolor screen is just weird. For it’s accessibility issues, and also feels like it has some quirks they just didn’t know how to patch. It’s so big. It can advantage the other team as well. it floats. It feels so rushed. And also us only getting 3 weapons in the new classes for S3. Ah, 3, actually maybe that was intended… no! Not this time. And they saved them for the end? Why would you save them for the end? I just can’t with these guys.
And now to the third one, which just makes absolutely no sense. The ruining of perfectly good ideas. Salmon Run! It’s great. UNLESS YOU’RE IN S2. Why did they do what they did. This once again isn’t rhetorical. IN WHAT WORLD DOES MAKING PEOPLE BE ABLE TO PLAY YOUR GAME LESS GET YOU MORE MONEY. Really. And they did it again with challenges in S3 I CANT BELIEVE IT.
And finally, their terrible advertising and news. And I’m not just talking about YOU’RE A KID NOW YOU’RE A SQUID NOW and Splatoon 3 SPLAT-SPLAT-SPLAT-SPLAT-SPLAT. I’m talking about Haikara walker and stuff. The crazy lore and art and effort that is just put into a magazine or website and barely mentioned anywhere. And also, as some call ‘Nintendo hating money’, they just don’t sell their merch in places outside of Japan. All the cool splatoon stuff that’s onlu in Japan.
So research has been complete.
This has been Dev Research Labs, thank you for reading this rant, and I’m sorry.
-DSL
Dev Research Lab
Now the squids research the men
From my research I have concluded several anomalies with splatoon’s content;
1. The incredible effort placed into minor details, lore, and world building.
2. The seeming lack of effort in additions to the gameplay.
3. The ruining of perfectly good ideas.
4. The bad advertising and informing of news.
Lets start with number one, my absolute favorite thing about the splatoon team, and the game as a whole! The abundance of details, world building, continuity, connections, references… I could spend a while talking about it all. The beauty in maps’ backgrounds! Just take a look around Brinewater springs for a few minutes (ignore the map layout I’ll get to that). The amount of detail in everything! Lemuria Hub might be my favorite. It’s based off a real train station in Japan. It connects inkadia, perfect for a final map. Lemuria is the name of a fictional submerged continent, just like the world of splatoon is. There are posters referring to real plays, mascots, phone booths, trains departing, and you can even see the tutorial area. Grand Festival is an incredible example as well, there being so many amazing tiny details everywhere, and we only even got that hub for 3 days. And thats obviously ignoring the other MASSIVE stuff in Grand Fest. Oh, and Side Order, Octo Expansion, Salmon Run… Everything, really. The whole backstory being given to octos, grizzco, sanitization. And my favorite, the snow in Side Order’s outside area is actually ASH from the MEMCAKES BEING BURNT. Yes, brutal. All that to say how cool splatoons art directive is. Well, more than the art directive.
OH AND I DIDN’T EVEN MENTION-
Now that we covered that good part, hows about the weird and bad part? Lack of effort in the additions to gameplay. What do I mean? Okay, so Brinewater. Yes, I mentioned it was very pretty… BUT ITS MY MOST HATED MAP. Why? Well, because the progression through it is a single line. Although the line does do a little ziggidy zaggity, it’s still a line. A single line. What was the team even thinking? It’s just blatantly not caring, you can’t actually make a map a straight line and expect it to be fun. Unless they did? And of course there are so many other terrible maps in the game as well. But bad map design isn’t too bad, it’s forgivable as a mistake. The lack of kits, however, is not. It’s not that hard to make new kits, alright? You have 3 months. Just change colors, replace the sub and special. that should take one person a week at max. How many people are on the team? You only need 4 guys on kits and you’re fine. It’s just frustrating. How hard can it be? And, weapon kits isn’t all they put little effort into. Balancing weapons and adding new weapons has been pretty underwhelming in Splatoon 3, and even in Splatoon 2, maybe even more than 3. Take tenta missiles. Why did they not fix tenta missiles? Seriously, this isn’t rhetorical. And sting ray. They overtuned it and left. Now, Splatoon 3 has much better special balance. Crab is gone, Cooler isn’t too terrible. But the specials are so weak in this game. Reefslider is absolute garbage, barely getting any good buffs. I’d like to talk about ideas for reefslider some time, actually. And Ultra stamp is still killed so easily. And Splattercolor screen is just weird. For it’s accessibility issues, and also feels like it has some quirks they just didn’t know how to patch. It’s so big. It can advantage the other team as well. it floats. It feels so rushed. And also us only getting 3 weapons in the new classes for S3. Ah, 3, actually maybe that was intended… no! Not this time. And they saved them for the end? Why would you save them for the end? I just can’t with these guys.
And now to the third one, which just makes absolutely no sense. The ruining of perfectly good ideas. Salmon Run! It’s great. UNLESS YOU’RE IN S2. Why did they do what they did. This once again isn’t rhetorical. IN WHAT WORLD DOES MAKING PEOPLE BE ABLE TO PLAY YOUR GAME LESS GET YOU MORE MONEY. Really. And they did it again with challenges in S3 I CANT BELIEVE IT.
And finally, their terrible advertising and news. And I’m not just talking about YOU’RE A KID NOW YOU’RE A SQUID NOW and Splatoon 3 SPLAT-SPLAT-SPLAT-SPLAT-SPLAT. I’m talking about Haikara walker and stuff. The crazy lore and art and effort that is just put into a magazine or website and barely mentioned anywhere. And also, as some call ‘Nintendo hating money’, they just don’t sell their merch in places outside of Japan. All the cool splatoon stuff that’s onlu in Japan.
So research has been complete.
This has been Dev Research Labs, thank you for reading this rant, and I’m sorry.
-DSL