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Splatoon Patch 1.3.0

Patch 1.3.0 for Splatoon will be available early next week. It includes Splatfest fixes and gameplay changes.


On June 30, 2015, new update data for the Splatoon game will be available for download. Users will be required to download this update prior to using the software's online multiplayer features.
First, we’ll start out with discussing the Splatfest fixes.

  • When there are more members on one team than the other and the match-making process takes too long, members from the same team will be able to battle each other
    • Members will still receive Splatfest Points even when they battle against members of the same team
    • Note: Only the results from matches against the opposing team will be included in the overall Splatfest results

  • Adjustments have been made to allow some players at random to participate as early as 5 minutes prior to the official start time of Splatfest in order to make for a more pleasant gaming experience (Note: All players will be able to participate once the event begins)
    • This adjustment was made to lighten the server load at the beginning of the Splatfest

  • Adjustments have been made to the number of Super Sea Snails distributed to members of the losing team that have earned either of the top two Splatfest rank titles
Nintendo has been hard at work during the delay of Splatfest making sure the matchmaking will be as smooth as possible. The division of players into 2 Splatfest teams is ideal, but if the timer in a matchmaking lobby is exhausted and an opposing party cannot be found, matchmaking will set up a battle between players of the same team. Now here’s how this is going to work: You can still earn Splatfest points while competing against the same team but, the games played between allied teams will not impact the final result of the Splatfest competition.


The next fix Nintendo has presented is an attempt to mitigate congestion when Splatfest finally pops off. Players will be able to participate in the event (at random) a full 5 minutes before the official launch time. When its party time, players should be able to find games quickly and smoothly due to the 5 minute relief period. Lastly, for Splatfest changes, Nintendo has taken mercy on the unforeseen losers of the contest. The number of Super Sea Shells given to players on a losing team who receive “Champion” and “King/Queen” (top 2 Splatfest titles) ranks has been increased.

Now on to the game changes. I'm glad to and/or sorry to break the news that these are mostly nerfs to existing gear abilities, with a couple special weapons changes. Cheer or sob into your tentacles at your discretion.


  • Kraken: The amount of knockback is increased when taking damage from an opponent while using Kraken

  • Inkstrike: The amount of area covered will be more consistent regardless of where it lands
The inkstrike has been changed in order to make it a more balanced weapon. The surface area covered by an inkstrike varied depending on what kind of terrain it was raining down on. Now, with Patch 1.3.0, the amount of turf covered by an inkstrike is more consistent, regardless of location on the map. The Kraken received a small buff that increases the knock-back of a Kraken jump.


  • Ninja Squid: Swim speed will be lowered when using this ability

  • Stealth Jump: The amount of time it takes to Super Jump will be longer when using this ability

  • Ink Resistance Up: The effects with respect to the amount of damage and speed when moving through enemy ink will be adjusted
Here come the nerfs. The first victim is the Ninja Squid ability. The swim speed granted by Ninja Squid has been reduced. The 2nd ability to receive a nerf is the Stealth Jump which now has a longer charging time to jump. Lastly for game changes is a nerf to the Ink Resistance ability. This ability will now grant a reduced amount of damage resistance and movement speed reduction when players are stuck in enemy ink.

The patch notes conclude with a cryptic treat that professes other game content has been fixed for a more pleasant game experience.

What do you think of the buffs and nerfs? Any more you special weapons or gear abillities you would like to see changed? Lets hear it in the comments below.
 

Comments

What really needs addressing is the roller and the Luna blaster:

1. Roller has a hitbox behind it and on the sides. Maybe roller run speed like the ninja squid ability has been nerfed?
2. Luna Blaster is said to have a short range but does not account for the range with the blast radius. Players using the blaster simply jump and shoot with no need to aim and still are rewarded an easy kill.

There's no way around these weapons other than getting the hell out or spacing yourself very well.
As a blaster main, blasters are easy to deal with in two ways. Easiest is just to outrange us. The range is basically ****. Other way is to get in close so we have to direct hit you (Don't run at us in a straight line though or you're an easy kill). The second option isn't as safe, but most weapons have an advantage point blank, so, if you can aim, we'll generally get off one shot at most.
 
As a blaster main, blasters are easy to deal with in two ways. Easiest is just to outrange us. The range is basically ****. Other way is to get in close so we have to direct hit you (Don't run at us in a straight line though or you're an easy kill). The second option isn't as safe, but most weapons have an advantage point blank, so, if you can aim, we'll generally get off one shot at most.
i think the issues with blasters are that they are one of the easiest weapons to master because all those players ever do is "jump n' shoot". Seriously i'd love to see a player actually use that weapon in an unorthodox style and actually be GOOD
 
i think the issues with blasters are that they are one of the easiest weapons to master because all those players ever do is "jump n' shoot". Seriously i'd love to see a player actually use that weapon in an unorthodox style and actually be GOOD
I get almost all my kills from stealthing behind people and just smashing em from the side.

I play almost all shooters like I played Spy in TF2.
>_>
I have a lot of Spy hours in TF2
 
I get almost all my kills from stealthing behind people and just smashing em from the side.

I play almost all shooters like I played Spy in TF2.
>_>
I have a lot of Spy hours in TF2
Well i can definitely respect that, most blaster players do the same thing over and over again and it makes me saltier than the atlantic.
 

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