I see...I always felt Kelp Dome and the new Urchin Underpass were the high-scoring maps, since that's where I've gotten my only 2000+s, and that even though Camp Triggerfish is big, the separation makes big scoring more difficult, but I guess a lot of people don't have that issue.
I've always liked Bluefin Depot the most (despite the fact that everyone seems to dislike it) because there's multiple fronts and sudden vertical height differences that make shootouts more strategic. With all of the best players I've encountered, we've had intense fights around and above the plus-shaped walls, while teammates shot some supporting fire from the higher areas. And, in cases where one side is getting overrun, I can just go to the other side to advance rather than jump into a matchup where I might get outnumbered or cornered.
The only major problem I can agree with it is that on a team with two decent E-Liters, they can lock down the map by staying safe on the highest platforms and shooting down any approaching enemies, but that's why I save my trusty Inkzooka.