
Need to run fast outside of squidform, but can't decide if risking Opening Gambit is worth it or if stacking Run Speed Up will really make the difference? A 19 second clip is all it takes to get a little knowledge on the situation so squids and kids alike can suit up proper before heading into battle. How about another clip?
Sneaky or fast? Ninja Squid or Swim Speed Up? What about both? This Squid Science clip shows just how much each of these abilities can change speeds even with stacking as is highly useful when determining which abilities to use. Onto another clip!
Super Jumping into battle can be very important: it sends inkling back into the battle quickly so they can keep on Splatting while covering ground. But maybe inklings want to take a sneakier approach as well without losing too much speed. This clip shows how Quick Super Jump and Stealth Jump interact, and how they look like alone compared to the standard jump. Use this to help decide the best Super Jump strategies.
This last Squid Science video shows just how far those Bomb Range Ups can really make those sub weapons fly. Use this to get them to an ideal ranger and splat those opponents!
Hopefully this was an enjoyable look at some science for all those aspiring Splatoon players out there. Start really thinking about the abilities on gear, but still be sure to stay fresh!