banyochan
Pro Squid
- Joined
- Oct 9, 2019
- Messages
- 109
- NNID
- Tofu_mommy
- Switch Friend Code
- SW-6259-3813-8693
I have to disagree, as the vertical flick has ridiculous reach, and with most rollers it's a 1hko. I'd say they're good enough to replace chargers.1. Having only Shooters and Rollers would be disastrous, because Rollers are much, much weaker than Shooters.
Actually, I've put in much more into the game already, so your assumption is wrong. While the amount of time I've put into this game isn't impressive yet, it's not as low as you've assumed.If I'm inferring correctly, you are implying that you haven't played much Splatoon so far, (<50 hours) and it shows.
Splashdown works as a panic button only in low level game, using it in a tight situation with even half competent enemies is a guaranteed death unless you're lucky. It's quite versatile (inking turf, especially if you can get height to make it more powerful, which is a guaranteed capture in splat zones, a way to gain more points after the end of a match in turf war, and a way to quickly recharge ink). The fact that with a fast enough reaction you can easily take down the person using splashdown makes it into a good special that requires strategy to use. Booyah bomb gives you ridiculous amounts of shield as you're using it, so it takes plenty of firepower to take down someone charging it, and you'd probably need at least 2 people coordinating an attack to have a somewhat reliable way to take it down.you want to keep Splashdown (the main panic button, and one of the weakest specials of S2) in the game.
Baller is bad simply because it gives you enough shield to ignore enemies as you're approaching the key point you want to do something with, and is commonly abused in clam blitz.
That is not the case.If I were to guess, your favorite weapon has Splashdown on it