Zeriel00
Inkster Jr.
- Joined
- Sep 3, 2016
- Messages
- 23
- NNID
- Zeriel00
I did say I was a noob, but this is not rocket science, all the results are documented and laid down by numbers and graphics. I have also played almost exclusively the .52 and tested damage ups for hours and even then this is very clear cut.I don't like to be blunt, but didn't you start off by claiming to be a noob? Your signature says that you're Level 21 and Rank B. Assuming that that's true, don't you think your experience with the game has been a little short for you to be deciding that you already know what works best for the .52? It's only natural to expect that higher-level matches will be different from what you've seen so far. Ink Savers might seem more attractive to you right now, but you might change your mind once you work your way up a bit.
I'm not saying this to belittle you. After all, there are also a few competitive players out there who don't bother using much Damage Up. But at the very least, they've chosen to do so after experiencing higher-level matches for themselves. You haven't had a chance to do that yet. So until then, just keep an open mind, all right?
The uses for Damage Up that have been listed here are all valid (including falloff damage; I can think of at least one high-profile player who went as far as running Damage Up on the .96 back when its 2HKO was guaranteed without Damage Up). However, probably the most important one is countering Defense Up. Needing an extra shot in order to splat your opponent really does have an impact; I've seen competitive players lose matches because of it. That's why players are willing to give up the small, guaranteed benefits of other abilities for the sake of avoiding the much bigger problem of repeatedly losing 1v1's to enemies with Defense Up. If you think you'll be able to get away with using less Damage Up, then go ahead; just know that you're taking a chance by doing so.
I understand everything you said and we both have said the same thing like 4 times now, so I don't want to mention it again, I will only say this:
Do you think is worth it to sacrifice half of your skill slots for the off chance that your opponent runs a ton of defense and you maybe get that one extra shot?
if so then Go ahead! more power to you! that's great!
My Personal opinion is that it's not worth it because just like that one extra shot may get you a kill, running speed may help you get a kill by strafing, or swimming speed could save your life, run away and do a game winning play! It's all situational! but in the .52s case you get NO other benefit to your special or sub weapons you only get an extra shot MAYBE if your opponent stacks defense ups. The increased fall off damage is so minimal that it's the same as walking a few steps forward, something you can do faster with Run Speed.
I got tired of discussing the same thing so this is my last reply to this subject. You can run whatever works for you, but for me, it's more practical to run skills that always help you no matter the situation. If a guy stacks defense then I'll just out maneuver him with my speed, I won't risk my whole build just for that one guy that may or may not appear. An S+ MLG Korean pro can run all Damage ups if he wants I still don't think it's the best thing to do and I wont.
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