- Joined
- Oct 19, 2015
- Messages
- 867
- NNID
- Saber
- Switch Friend Code
- SW-0369-4203-0233
The inkling kill options all work best at 120 percent but can work earlier at time if combined with ink and they areSpeaking of struggling with kill options--how the heck do I finish off people with inkling anyway?!
It feels like my most consistent KOs are just due to them being unable to recover back on stage. And without me having to impede them too--I don't know how to chase them off stage. T_T
Up air (2nd hit)
Back throw near ledge
Up smash out of side b
Side smash (or side smash with bomb for a early kill)
Back air at high percent and inked
And finally down air spike
As for how to keep pressure off stage you can escort them to the blast zone with a f-air string (press a as you begin to jump and shorthop aka basically the shiek combo)
Use bomb as mentioned near ledge if they are recovering to ledge or low, use f-air or b-air to punish a high recoveries