isaac4
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 800
- Pronouns
- He/Him
This thread will just be me talking about my experience getting ready for and competing in the DzNutsKup tournament hosted by @DzNutsKong. If anyone wants to add their personal experience as well then that'd be really cool.
Unlike most of my other threads, my thoughts might not be as well organized here so I apologize if all of this ends up being hard to read through
Despite being interested in the tournament from the first day that the idea was proposed around a couple of months ago, I didn't register until around a week after the tournament was announced.
I was just really busy at the time and forgot to do it but I'm glad I didn't take any longer than that.
There's not a lot to say about the process of signing up besides the fact that I found it funny that I could specifically ask to not be paired up with an Aerospray (thank you Deez).
I was originally hoping to pair up with someone I already had experience playing with but that didn't end up working out.
Regardless, I wasn't worried about the team comp I would end up with. I figured that Slosher would be a reliable pick if Machine wasn't going to work well with my team and then I still had the other bucket weapons like nTri and Explo.
Figuring out what my teammates used and what worked together was a much longer process though. Early on in our practice session, it was usually only two or three of us at a time. We did alright enough in Open but the maps weren't what we needed to practice.
Once we were able to practice together against other teams (shout-out to OA and slot scrubs) we had some big flaws in our gameplan that needed to be fixed.
We kept trying out different weapon comps to figure out what worked and what didn't but most of our experimenting led me to decide that the best option was to stick with what we were comfortable with except for one change that I do feel was very important for our performance.
I needed to switch off from Machine to nTri to deal with the more aggro weapons that were going to try and rush us down. It also helps that Tri-Slosher isn't as hard to be consistent with as Bucket and having Fizzy/Cooler on top of it ended up being really good for our team even with a 210p special (why isn't it 200p).
Our final comp ended up being nTri/Hydra/vFlingza/ and both RB/Wiper kits which we would switch depending on what we were fighting and the mode.
There were still some concerns I had such as not having an amazing answer for Bubble and our only two entry specials being Missiles and Booyah Bomb but that's it.
It's kind of funny that the main reason I mentioned having nTri as part of my weapon pool was in case we needed a Cooler weapon but I didn't feel too confident in it because of how expensive the special is, something that didn't end up mattering that much in a lot of the games we played where I was able to get around 4 to 6 Coolers. I have my team to thank for that since they were able to handle the enemy team long enough for me to charge my special so that we could push in as well as taking advantage of the chip damage from Fizzy.
I do hope that I'm able to play Machine in some matches for the next tournament though but that 220p special and nerfed fire rate isn't doing the weapon any favors.
The day before the tournament started was really great for practice but it was also the same day we figured out that we would need a sub. Thankfully, we would still be able to play together for the first few matches but then we would need someone else to come in. I had a few people in mind but I realized that what we needed was someone who was experienced with playing midlines since I was already playing the short ranged weapon in the comp so I ended up asking a fellow bucket player to sub for us.
Having both Slosher and nTri ended up working out so much better than I thought it would but I already knew Fox was a great player so his performance wasn't surprising lol.
I don't think our gameplan changed too much either. The biggest change I would say was from the Museum RM game where Fox decided to stall the RM in the most annoying spot possible (sorry @chaotik0).
I didn't even know about it until Fox mentioned it in VC so that was really funny to watch, only because I wasn't the one dealing with it of course.
There's actually another REALLY stupid thing that I forgot to mention. Our whole team forgot to take off our Splatfest tee for our first game LMAO
We still won that game though so maybe Ability Doubler is the new meta?
Getting back on track to where I was before, we finally made it to grands and LemonBoy was able play again so I switched out Fox to go back to our original team comp.
At this point, I didn't care too much if we lost since we made it this far and ending off the tournament with our main team was really nice.
We made some adaptations to deal with Bubbler, mainly for the Humpback RM game where I told LemonBoy to switch to CRB to force the enemy team away from their Bubble but that didn't end up playing much of a role since neither of us went very far in our pushes. Same thing applied to the Hagglefish TC game where I wanted CRB for GG Kraken and to deal with Bubble on Tower but again, both of our teams didn't get to push very far anyway lol.
By game 4, the position we were in to actually take the tournament was getting me extremely nervous and affected my decision making throughout the match. Mainly from the beginning and the end where I ran out of ink and failed to kill anyone before they were about to set up their Bubble.
It was very hard to watch that game again on stream but I will admit, it made Grand Finals a lot more interesting!
I remember very little of game 5 though but I have to say that my team did a great job at keeping track of where the Roller was and keeping control of zone.
That entire match was an insane back and forth struggle which was probably very entertaining as a viewer.
There's a few more things I want to talk about before I end this post.
I didn't actually find the name "anything big" to be that funny but I'm glad that's what my team went with because I enjoy how simple the name is looking back on it now.
Becoming team captain was also not something I planned on doing at first but since my schedule seemed to be a lot more flexible I decided to take up the role anyway. It ended up being a very familiar experience from when I used to have a Smash team around 2019-2021 so that was nice.
Lastly, taking a team picture was a very new experience that I almost completely skipped out on if Azhdarcho didn't mention it after grands which ended up being really fun.
We ended up going with Mincemeat Clams for the picture because it's our favorite map/mode (it's just funny).
Shout-out to the entire team and Fox for being sick players! @LemonBoy @Azure ST @Azhdarcho
Unlike most of my other threads, my thoughts might not be as well organized here so I apologize if all of this ends up being hard to read through
Despite being interested in the tournament from the first day that the idea was proposed around a couple of months ago, I didn't register until around a week after the tournament was announced.
I was just really busy at the time and forgot to do it but I'm glad I didn't take any longer than that.
There's not a lot to say about the process of signing up besides the fact that I found it funny that I could specifically ask to not be paired up with an Aerospray (thank you Deez).
I was originally hoping to pair up with someone I already had experience playing with but that didn't end up working out.
Regardless, I wasn't worried about the team comp I would end up with. I figured that Slosher would be a reliable pick if Machine wasn't going to work well with my team and then I still had the other bucket weapons like nTri and Explo.
Figuring out what my teammates used and what worked together was a much longer process though. Early on in our practice session, it was usually only two or three of us at a time. We did alright enough in Open but the maps weren't what we needed to practice.
Once we were able to practice together against other teams (shout-out to OA and slot scrubs) we had some big flaws in our gameplan that needed to be fixed.
We kept trying out different weapon comps to figure out what worked and what didn't but most of our experimenting led me to decide that the best option was to stick with what we were comfortable with except for one change that I do feel was very important for our performance.
I needed to switch off from Machine to nTri to deal with the more aggro weapons that were going to try and rush us down. It also helps that Tri-Slosher isn't as hard to be consistent with as Bucket and having Fizzy/Cooler on top of it ended up being really good for our team even with a 210p special (why isn't it 200p).
Our final comp ended up being nTri/Hydra/vFlingza/ and both RB/Wiper kits which we would switch depending on what we were fighting and the mode.
There were still some concerns I had such as not having an amazing answer for Bubble and our only two entry specials being Missiles and Booyah Bomb but that's it.
It's kind of funny that the main reason I mentioned having nTri as part of my weapon pool was in case we needed a Cooler weapon but I didn't feel too confident in it because of how expensive the special is, something that didn't end up mattering that much in a lot of the games we played where I was able to get around 4 to 6 Coolers. I have my team to thank for that since they were able to handle the enemy team long enough for me to charge my special so that we could push in as well as taking advantage of the chip damage from Fizzy.
I do hope that I'm able to play Machine in some matches for the next tournament though but that 220p special and nerfed fire rate isn't doing the weapon any favors.
The day before the tournament started was really great for practice but it was also the same day we figured out that we would need a sub. Thankfully, we would still be able to play together for the first few matches but then we would need someone else to come in. I had a few people in mind but I realized that what we needed was someone who was experienced with playing midlines since I was already playing the short ranged weapon in the comp so I ended up asking a fellow bucket player to sub for us.
Having both Slosher and nTri ended up working out so much better than I thought it would but I already knew Fox was a great player so his performance wasn't surprising lol.
I don't think our gameplan changed too much either. The biggest change I would say was from the Museum RM game where Fox decided to stall the RM in the most annoying spot possible (sorry @chaotik0).
I didn't even know about it until Fox mentioned it in VC so that was really funny to watch, only because I wasn't the one dealing with it of course.
There's actually another REALLY stupid thing that I forgot to mention. Our whole team forgot to take off our Splatfest tee for our first game LMAO
We still won that game though so maybe Ability Doubler is the new meta?

Getting back on track to where I was before, we finally made it to grands and LemonBoy was able play again so I switched out Fox to go back to our original team comp.
At this point, I didn't care too much if we lost since we made it this far and ending off the tournament with our main team was really nice.
We made some adaptations to deal with Bubbler, mainly for the Humpback RM game where I told LemonBoy to switch to CRB to force the enemy team away from their Bubble but that didn't end up playing much of a role since neither of us went very far in our pushes. Same thing applied to the Hagglefish TC game where I wanted CRB for GG Kraken and to deal with Bubble on Tower but again, both of our teams didn't get to push very far anyway lol.
By game 4, the position we were in to actually take the tournament was getting me extremely nervous and affected my decision making throughout the match. Mainly from the beginning and the end where I ran out of ink and failed to kill anyone before they were about to set up their Bubble.
It was very hard to watch that game again on stream but I will admit, it made Grand Finals a lot more interesting!
I remember very little of game 5 though but I have to say that my team did a great job at keeping track of where the Roller was and keeping control of zone.
That entire match was an insane back and forth struggle which was probably very entertaining as a viewer.
There's a few more things I want to talk about before I end this post.
I didn't actually find the name "anything big" to be that funny but I'm glad that's what my team went with because I enjoy how simple the name is looking back on it now.
Becoming team captain was also not something I planned on doing at first but since my schedule seemed to be a lot more flexible I decided to take up the role anyway. It ended up being a very familiar experience from when I used to have a Smash team around 2019-2021 so that was nice.
Lastly, taking a team picture was a very new experience that I almost completely skipped out on if Azhdarcho didn't mention it after grands which ended up being really fun.
We ended up going with Mincemeat Clams for the picture because it's our favorite map/mode (it's just funny).
Shout-out to the entire team and Fox for being sick players! @LemonBoy @Azure ST @Azhdarcho