Inky Chan
Inkling
- Joined
- Jun 3, 2018
- Messages
- 6
I usually really enjoy it whenever they add new weapons, but this time, it turned the game into a nightmare overnight.
You see, for every strong weapons, there are clear weaknesses.
Look at the brellas, a new addition in Splatoon 2, they're the first defensive weapons in the game, that allows you to create a path or defend a zone, but it comes at the cost of poor killing and inking potential.
Splatlings have great damage output and good range, but they have to charge first and have very poor mobility. Chargers are similar, being able to one-shot at long range, but requiring to charge and being poor at short range.
When the Ballpoint Splatling came out, there was no denying it was too strong, but after they fixed some issues with the weapon, it became somewhat balanced, it has flexibility withs itstwo firing mode, but it trades its flexibility for having overall lower stats to comparable splatlings. Even in its long-range mode, it still requires perfect aim unlike the hydra that can cover a wider area. What makes the Ballpoint acceptable is that it still maintains the splatling main weakness, requiring you to charge, and having a delay before its long-range mode activates.
Now look at the Nautilus 47, it does have shorter range than some of the other splatlings, but what makes this weapon problematic is that it loses its weakness, it no longer has to sacrifice mobility for it's strong firepower. While every other splatling are stuck to running, the Nautilus 47 allows you to swim in ink for a moderate amount of time without losing its charge, allowing the user to perform surprise attack at a decent with the same firepower as other splatling.
The Bloblobber is even worse in this aspect. It is supposed to be a slosher, but unlike every other sloshers that kill in two shots, the bloblobber can kill in one shot, at a greater range, can bounce of wall, still has a great firing rate, inks well. The Bloblobber is a slosher, without none of its weakness, and stronger in every aspect. The only real "downside" of the weapon is that the bubbles fall through grates... which is only problematic in very few maps, and rarely happens.
While i'm sure that those weapons can be balanced, i still believe that Nintendo should be careful about introducing weapons with little to no downsides.
You see, for every strong weapons, there are clear weaknesses.
Look at the brellas, a new addition in Splatoon 2, they're the first defensive weapons in the game, that allows you to create a path or defend a zone, but it comes at the cost of poor killing and inking potential.
Splatlings have great damage output and good range, but they have to charge first and have very poor mobility. Chargers are similar, being able to one-shot at long range, but requiring to charge and being poor at short range.
When the Ballpoint Splatling came out, there was no denying it was too strong, but after they fixed some issues with the weapon, it became somewhat balanced, it has flexibility withs itstwo firing mode, but it trades its flexibility for having overall lower stats to comparable splatlings. Even in its long-range mode, it still requires perfect aim unlike the hydra that can cover a wider area. What makes the Ballpoint acceptable is that it still maintains the splatling main weakness, requiring you to charge, and having a delay before its long-range mode activates.
Now look at the Nautilus 47, it does have shorter range than some of the other splatlings, but what makes this weapon problematic is that it loses its weakness, it no longer has to sacrifice mobility for it's strong firepower. While every other splatling are stuck to running, the Nautilus 47 allows you to swim in ink for a moderate amount of time without losing its charge, allowing the user to perform surprise attack at a decent with the same firepower as other splatling.
The Bloblobber is even worse in this aspect. It is supposed to be a slosher, but unlike every other sloshers that kill in two shots, the bloblobber can kill in one shot, at a greater range, can bounce of wall, still has a great firing rate, inks well. The Bloblobber is a slosher, without none of its weakness, and stronger in every aspect. The only real "downside" of the weapon is that the bubbles fall through grates... which is only problematic in very few maps, and rarely happens.
While i'm sure that those weapons can be balanced, i still believe that Nintendo should be careful about introducing weapons with little to no downsides.