OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 964
- Location
- Canada
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
It's fairly common knowledge that I am one of few, if not the only active Squidboards member to not have a main weapon. I've never really elaborated on what it's like or how it affects me as a player, though, and I figure that it's long overdue.
I imagine that the way most people here found their main weapons was by experimenting until something clicked with a certain weapon, and it revealed itself to be perfect for their playstyle. A splatling player probably plays to a balance of defense and offense, whereas a dualie player prefers to disorient and outmaneuver their enemies. I have experimented, and experimented, and I still have basically nothing to show for it.
I want to make something especially clear; the reason I don't have a main weapon isn't because I don't want one. I very much do. The real reason is the role I prefer playing is so diverse, and yet terrible in the current meta: Defensive anchors. Support-focused weapons with the ability to fight up close when the situation demands it. In case my weapon tastes and personal branding haven't made it clear enough, my number one priority in a match is staying alive to keep tabs on the enemy team. My playstyle is vigilance and control, making sure the enemies stay out of areas where they shouldn't be, and cleaning up any messes my team leaves behind while they're off doing fighting.
My taste in weapons is ultimately very straightforward; good range, decent paint, and a fast, consistent time to splat up close. The problem is that it's very difficult to find strong options that fill all of these criteria. Another point of issue is lethal bombs. Even if they don't make a weapon's playstyle too aggressive to work for me, they are so unbelievably boring to use. Not to mention their existence on short-range weapons makes slow weapons far less feasible than they already are.
I'm currently focusing on Custom Dousers and Ballpoint, but neither is quite right for my tastes. Ballpoint struggles to deal useful chip damage and its Inkjet can very easily be shut down by AoE weapons and backlines. Dousers' paint is still mediocre and its dodge roll can leave it too vulnerable for comfort. Both weapons don't really work in competitive play thanks to Snipewriter. I don't imagine I'll be sticking with these two weapons for much longer anyway, since Heavy Edit is starting to show some promise again.
When one envisions the term "weapon pool" I would assume one imagines an inflatable kiddie pool of weapons, probably half a dozen at most. My weapon pool is about the size of an Olympic swimming pool. There are probably two to three dozen weapons I can play equally well, hailing from nearly every class in the game. Trying to thin it out can work in the short-term, but inevitably something unexpected pops up from its recesses seeming better than what I'm currently using, and my temporary paradigm gets pureed.
Now, I haven't exactly explained why having no main is a bad thing, but it's pretty straightforward. Investing time into a small handful of weapons is a lot more valuable for skill development than spreading time across many weapons. I've been stuck in S+/<2000 X for the entire lifespan of Splatoon 3 because I don't have and can't develop the level of weapon expertise that someone with a consistent main or even a set of mains would have. I am flexible in what weapons I play, and it's a useful trait for comp building, but it's no help for progressing in solo. Not to mention my team- (and therefore matchmaking-) reliant playstyle already making progression more difficult than usual; not having the skill to solo carry means I'm at the mercy of my random teammates, and that is, of course, not a great feeling.
This all sucks especially hard considering I don't have any Splatoon-playing friends in my time zone, and my college schedule prevents me from playing with other EST Squidboards members on most weekdays. I'm stuck playing casual Series and X and there really isn't anything I can do about it.
All I really want out of the game right now is change; something, anything to make something in my weapon pool clearly shine above the rest with regard to supporting my playstyle. My Splatoon experience isn't going anywhere until an opening appears somewhere, and trying to find an existing one only becomes more futile by the day. It's all so repetitive it feels like being stuck in a three-month time loop, each seasonal rank reset putting me back to square one with no new information on how to break out. I need patches, more than we're getting now. Needless to say I am waiting in antsy anticipation for the next patch to come out this month.
Anyway, thanks for taking the time to read through this thread. Hopefully it helps to explain my predicament.
Have a wonderful day.
I imagine that the way most people here found their main weapons was by experimenting until something clicked with a certain weapon, and it revealed itself to be perfect for their playstyle. A splatling player probably plays to a balance of defense and offense, whereas a dualie player prefers to disorient and outmaneuver their enemies. I have experimented, and experimented, and I still have basically nothing to show for it.
I want to make something especially clear; the reason I don't have a main weapon isn't because I don't want one. I very much do. The real reason is the role I prefer playing is so diverse, and yet terrible in the current meta: Defensive anchors. Support-focused weapons with the ability to fight up close when the situation demands it. In case my weapon tastes and personal branding haven't made it clear enough, my number one priority in a match is staying alive to keep tabs on the enemy team. My playstyle is vigilance and control, making sure the enemies stay out of areas where they shouldn't be, and cleaning up any messes my team leaves behind while they're off doing fighting.
My taste in weapons is ultimately very straightforward; good range, decent paint, and a fast, consistent time to splat up close. The problem is that it's very difficult to find strong options that fill all of these criteria. Another point of issue is lethal bombs. Even if they don't make a weapon's playstyle too aggressive to work for me, they are so unbelievably boring to use. Not to mention their existence on short-range weapons makes slow weapons far less feasible than they already are.
I'm currently focusing on Custom Dousers and Ballpoint, but neither is quite right for my tastes. Ballpoint struggles to deal useful chip damage and its Inkjet can very easily be shut down by AoE weapons and backlines. Dousers' paint is still mediocre and its dodge roll can leave it too vulnerable for comfort. Both weapons don't really work in competitive play thanks to Snipewriter. I don't imagine I'll be sticking with these two weapons for much longer anyway, since Heavy Edit is starting to show some promise again.
When one envisions the term "weapon pool" I would assume one imagines an inflatable kiddie pool of weapons, probably half a dozen at most. My weapon pool is about the size of an Olympic swimming pool. There are probably two to three dozen weapons I can play equally well, hailing from nearly every class in the game. Trying to thin it out can work in the short-term, but inevitably something unexpected pops up from its recesses seeming better than what I'm currently using, and my temporary paradigm gets pureed.
Now, I haven't exactly explained why having no main is a bad thing, but it's pretty straightforward. Investing time into a small handful of weapons is a lot more valuable for skill development than spreading time across many weapons. I've been stuck in S+/<2000 X for the entire lifespan of Splatoon 3 because I don't have and can't develop the level of weapon expertise that someone with a consistent main or even a set of mains would have. I am flexible in what weapons I play, and it's a useful trait for comp building, but it's no help for progressing in solo. Not to mention my team- (and therefore matchmaking-) reliant playstyle already making progression more difficult than usual; not having the skill to solo carry means I'm at the mercy of my random teammates, and that is, of course, not a great feeling.
This all sucks especially hard considering I don't have any Splatoon-playing friends in my time zone, and my college schedule prevents me from playing with other EST Squidboards members on most weekdays. I'm stuck playing casual Series and X and there really isn't anything I can do about it.
All I really want out of the game right now is change; something, anything to make something in my weapon pool clearly shine above the rest with regard to supporting my playstyle. My Splatoon experience isn't going anywhere until an opening appears somewhere, and trying to find an existing one only becomes more futile by the day. It's all so repetitive it feels like being stuck in a three-month time loop, each seasonal rank reset putting me back to square one with no new information on how to break out. I need patches, more than we're getting now. Needless to say I am waiting in antsy anticipation for the next patch to come out this month.
Anyway, thanks for taking the time to read through this thread. Hopefully it helps to explain my predicament.
Have a wonderful day.