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The Sloshing Machine Discussion Thread

Discussion in 'Regular Discussion' started by Nintendoer, Aug 25, 2017.

  1. Saturn

    Saturn LFT mid range, former xlt

    Jun 3, 2015
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    That's what I've been noticing. For some reason, it gets affected by run speed up when it's already really quick for its range. So you end up with something similar to a rapid blaster that's a lot more effective at finishing people off or backpedaling from something threatening. I've been in a lot of situations where splattershots would hold down fire and walk at me because I was so close to their range, but I was able to straight up just back up faster and keep them in my range but not theirs.

    I think I was even getting something like an extra half line of "range" from backing up because it's so fast with run speed.
    #21 Saturn, Aug 27, 2017
    Last edited: Aug 27, 2017
    Ansible and Lonely_Dolphin like this.
  2. AnonymousSquidKid

    AnonymousSquidKid Inkster Jr.

    Aug 10, 2017
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    How to use: Spam ZR and aim for tower/ splat zone.
  3. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Aug 5, 2015
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    Sloshing Machine > Tentatek confirmed!


    But seriously, I find I'm consistently getting a high number of kills, whereas I don't use the Stingray much, heck even going games without using it once. Thus I'm going to start using Respawn Punisher! I figure if I'm hardly gonna use my special, I may aswell hinder the opponent's from using theirs.
    Ansible likes this.

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