Hinichii.ez.™
Is Splatoon an E-Sport or just a meme?
- Joined
- May 13, 2015
- Messages
- 550
After playing a strong carbon roller in an A+ game not too long, I've come to respect the weapon and make my own builds and opinions of it. I think, the carbon roller, is the most aggressive roller right now. It can land and even secure kills, futher away then the splat and kraken, without the use of specails. Burst bombs allow it to do splatter dashes, can cancel the flick animation (to an extent), threaten people from futher away, and can secure kills on the wounded. Bomb + Flick can and will kill farther away, then a flick from the splat and kraken. Ink Zooka, its amazing and I think we all know the pros and cons behind it already. All in all, I think this weapon has great potential.
I made this thread to theory craft, builds and strategies for the carbon. Hopefully, we can push the game of the carbon roller.
From my own testing, I have found DMG Up to be amazing. Normally, a burst bomb does 60 DMG. But add 2 DMG Up mains, and just 1 sub, and it will do 71 DMG, on a direct hit. This is important to the carbon roller, since at a distance, it relies on its bomb flick combo to land kills. Your flick will do 29.6 - 33.3 ( the ladder being much harder to land) with the DMGs up. The splat and kraken will do the same DMG, with its flick, from the same distance, with the same amount of DMGS Ups.i didn't meantion this before, but I am standing 2 lines away from my target, in the training room. So you're doing much more DMG from futher away. As you can see, DMG Up does wonders for this.
I think Bomb range up is great as well, but I'm unlucky, and haven't landed DMG Up + bomb range items.
Theory: Carbon Roller does not need ink resistance, because burst bomb and its speed. If you did not run ink res, I think saver sub would be a good choice to replace, or maybe some charge ups/duration. Thoughts? This is something I am going to mess around with in A+ lobbies today.
I made this thread to theory craft, builds and strategies for the carbon. Hopefully, we can push the game of the carbon roller.
From my own testing, I have found DMG Up to be amazing. Normally, a burst bomb does 60 DMG. But add 2 DMG Up mains, and just 1 sub, and it will do 71 DMG, on a direct hit. This is important to the carbon roller, since at a distance, it relies on its bomb flick combo to land kills. Your flick will do 29.6 - 33.3 ( the ladder being much harder to land) with the DMGs up. The splat and kraken will do the same DMG, with its flick, from the same distance, with the same amount of DMGS Ups.i didn't meantion this before, but I am standing 2 lines away from my target, in the training room. So you're doing much more DMG from futher away. As you can see, DMG Up does wonders for this.
I think Bomb range up is great as well, but I'm unlucky, and haven't landed DMG Up + bomb range items.
Theory: Carbon Roller does not need ink resistance, because burst bomb and its speed. If you did not run ink res, I think saver sub would be a good choice to replace, or maybe some charge ups/duration. Thoughts? This is something I am going to mess around with in A+ lobbies today.
Last edited: