my problem with screen is 1: these devs didn't even try to make a special and 2: these devs REALLY didn't even try to make a special. that sounds a bit mean so let me explain myself. obviously the accessibility issues that they barely fixed (audio is still terrible, it even makes my head hurt and sometimes even my eyes somehow hearing it sometimes and i have never had any sort of issues before in any other game or ever in my life) is #1, but the #2 is that this is the worst possible way to do something like this and the special sucks anyway and it came out at the worst possible time.
i feel a rant coming on!
im just going to explain #2 because #1 is easy enough to understand. basically, the special is supposed to be used "tactically" as they have stated themselves, and it's main function is disorienting players, the change of colors on your screen and extremely loud chaotic audio is supposed to make it harder to tell what is going on in the game. the first part of this is the route they took to do it, which is what i just said, was a terrible way to do it. putting a blinding effect on the game and what is now just a grayscale overlay is such a lazy way to do it, and it literally hurt people the first time and now it does absolutely nothing. and the way that the colors on each team isn't the same every time makes it vary in value depending on that random factor. it would have been so much better to make the enemy team's ink color change to the same color as your team color, because now it actually does what the function of the special was supposed to be and it doesn't matter what ink color combo the game was being played in. for the audio, they just decided to completely forget that they already play music and there are a ton of sounds that can happen all at once in a game, and instead of muting those sounds they decided to absolutely decimate your ears with a bunch of static or whatever it is so that you can't tell what you are hearing instead. not one person on this team said that sentence out loud and thought "you know what that sounds (get it) like a terrible idea! what were we thinking?". the answer to that would be not. they were not thinking whatsoever when they were making this special. the final part of #2 is that this special came out at a time where we already had a tone of specials in the game and we were getting like 7 - 9 kits every 3 months, which was already ridiculous but this made it even worse. now specials are overlapping in what they do or they are adding useless specials to the game that only doom the next kits we get. and if every weapon doesn't get 3rd kits that would be even worse.
also the wall also makes it harder for both teams to see through, which is probably just so they can say that you have to use it "tactically" even though the real problem is they don't know how to make a game. that is a bit harsh but seriously take a look at how this turned out and tell me the people behind it know what they're doing with a straight face.
maybe it is unfair for these guys to try a new type of special and call them unable to make a game, but this should have stayed in the oven until like splat 4 at the very least so they can properly figure out how to do this instead of crunching all the work to be done by the season reveal and failing this hard. it is so disappointing to see, but who knows maybe they will add it to splat 4 in this exact state, to the dread of many players, and finally change it after putting the special on goo tuber. (missile reference from the very beginning of this game)
i'm gonna be a bit harsh in response to this since it's a rather harsh analysis of the special in the first place so it feels justified:
i absolutely despise posts like this that essentially boil down to "the devs are the stupidest people on the planet for making this". these are PEOPLE that develop this game. as a game dev, it absolutely breaks my heart and infuriates me to see players so casually insinuate that these developers simply do not care about the art form they spend their
lives devoted to. do you truly believe the devs added this without thinking? do you think one single guy whipped this special up in 10 minutes and slapped it into the game without checking with other people?
the accessibility issues with the audio are bad, yes, but it's absolutely not a stretch to think that they just weren't aware it would be a problem. a disorientation effect is a brand new thing that they have extremely little data on how it would need to be implemented; splatoon has never had an effect even remotely like it before. of COURSE it's not going to be implemented perfectly first-try. the brightness was an obvious problem, but it's one that they recognized and fixed relatively quickly, being patched less than a month after the special was released. the other issues are more subtle and something they would reasonably want to deliberate on
a disorientation effect isn't an inherently bad idea either, if executed well. i would argue it's actually a very novel way to give the player a choice on whether going through the screen is worth it; if you feel that you would still have an advantage in a fight even with decreased visibility, then you can tank the hit and choose to fight, with no physical impact on the player's movement that could make it significantly more one-sided (eg. a disrupter effect would be significantly worse for the special, imo). i do think there's ways the concept can be executed better, but the approach they took is a completely logical one. greyscaling a game that's all about unique colors is an idea that could only work in splatoon, which i think is the main reason they made it the way they did
outside of accessibility, i honestly think the special's design is extremely well thought-out, if a bit weak (though that can easily be fixed with balance adjustments). blocking visibility is, again, something that splatoon has never really focused on, and i think having a special that does that is really cool and allows for some very unique strategies. if they made it so your own team can see through the screen then i think it's design would be, conceptually, perfect, but i understand the logic behind making it so your own vision is blocked by it
your post just hurls a huge amount of insults towards people that are genuinely just trying to make an interesting game. it demonstrates to me a complete disregard to not just the real human people that have to balance a competitive game (which is not an easy task! it never has been easy and there is no such thing as a game that does this perfectly), but to game design as a whole, by refusing to actually thoughtfully analyze why choices were made, instead choosing to believe that the devs are just bumbling idiots stuck in C rank or something
sorry if this post is overly pissy but like. i'm imagining myself in the shoes of the devs here. this is a concept that is completely reasonable to come up with; i could see myself coming up with the idea if i had to think of a special based on a smokescreen. it's so easy to understand that the devs
did think this through. game design is a fascinating, intricate, and often subjective medium that we need to experiment with to learn from. i can't imagine how frustrating it would feel to conceptualize and design splattercolor screen with a team of friends and developers, and to be met with people saying that you don't know how to make a game and should never have touched splatoon 3