i have two different kinds of tilting. in soloq it's more on the angry side during the game, yelling at my teammates who cannot hear me, but after the game it becomes more like. grief? especially after i do bad in a series or smth. i've genuinely cried after a particularly bad series. multiple times. especially since my biggest trigger for tilt is when a game has actual stakes behind it
if i'm playing with other people though, it turns into more of a quiet frustration from feeling like i'm constantly throwing myself at a wall and going nowhere.
Dude, This.
While I can’t say that I’ve cried from grief, I can say that I got incredibly angry and frustrated in soloQ because of teammates, map balance, matchmaking etc.
But, when I played with friends in full competitive environment (It wasn’t splat but we still played as competitively as possible) when I got tilted, I’d just keep it all inside me, on one hand not wanting to disrupt the game but on the other hand not wanting to be angry at my friends, while others
were audibly angry.
The dynamic is kind of interesting.
I see what you mean and I can totally agree with this. One thing I really want is for de-ranking, but not rank decay, to come back to some degree. I want the base matchmaking system to be one used in X Battles while X Battles have a better and more refined system of matchmaking. I want the game to reward those who didn't get DC'd and the game to stop assigning fault to those who got DCd. All this and more doesn't reflect your skill as a player and it really is as useless as you say it is. It doesn't matter if you carried the team and yet still lost, you lose as much point as you normally would. This rudimentary system of reward and punishment really further illustrates just how moronic this system is.
I know I’m probably beating a dead horse, but I think the main driving force behind this decision (Re: the points system) is that it can be too stressful to play ranked and you can actually
lose your rank due to being put in a bad team. However, the point system doesn’t really make it better since firstly, you can still be stuck in debt and secondly, if you keep losing at S rank, you’ll be playing with A rank, while still
technically being an S rank. You don’t get to experience the “act” of demoting to A.
Just like… let us see our MMR just like X battles or challenges. That is much better IMO than anarchy points and a vague letter.
Also maybe for splat 4, we can have all ranked modes use MMR for rating with ranges of MMR representing a letter (i.e. mmr of 100-500 being C rank or something like that) and for X-battles we could pick and ban maps. That will set X-battles apart from regular ranked. Although I feel like the chances of this happening are virtually zero.