The Apple BOOM
Senior Squid
- Joined
- May 10, 2015
- Messages
- 67
- NNID
- TheAppleBOOM
I've been thinking about this after watching people play last night and playing a lot myself this morning. Walleye Warehouse is a bad stage betrayed by its simplicity.
The main problem here is that it is too easy to get stuck in a corner with no way out. This isn't a game about killing opponents, but covering the ground in ink (at least Turf War is that way). Sometimes you're going to slip up and get knocked back to your spawn. These things happen, especially with the randomness of playing with strangers. The problem is, in Walleye, you're forced to fight your way out. There are many different skill sets this game rewards, which is the beauty of it. You can be terrible at combat but still contribute immensely to the team by knowing where to be and what ink to cover. When you're spawn camped at Walleye, your skills in combat are the only thing that really matter.
Compare this to Saltspray Rig. There are 3 jumping off points if you're stuck at spawn in that stage. You're only going to be spawn camped by an immensely coordinated team on that stage, and even with coordination spawn camping is difficult due to the home team having the high ground advantage.
I understand that this is a competitive game and I shouldn't have scrub mentality, after all, I help run competitive fighting game tournaments in my area and I'm trying to get Splatoon in the events as well. The problem is that you need to not discourage newer players. You can't inundate them with hardcore harassment with no way out and force them to play a way that they are almost never forced to play in any other part of the game.
Walleye Warehouse is definitely the more simple stage, and it's meant as more of a starter stage compared to the more complex ones, but it's simple spawn point layout makes it so that it is incredibly easy to spawn camp. Spawn camping that is, in my opinion, more upsetting to the losers than fun to the winners.
The main problem here is that it is too easy to get stuck in a corner with no way out. This isn't a game about killing opponents, but covering the ground in ink (at least Turf War is that way). Sometimes you're going to slip up and get knocked back to your spawn. These things happen, especially with the randomness of playing with strangers. The problem is, in Walleye, you're forced to fight your way out. There are many different skill sets this game rewards, which is the beauty of it. You can be terrible at combat but still contribute immensely to the team by knowing where to be and what ink to cover. When you're spawn camped at Walleye, your skills in combat are the only thing that really matter.
Compare this to Saltspray Rig. There are 3 jumping off points if you're stuck at spawn in that stage. You're only going to be spawn camped by an immensely coordinated team on that stage, and even with coordination spawn camping is difficult due to the home team having the high ground advantage.
I understand that this is a competitive game and I shouldn't have scrub mentality, after all, I help run competitive fighting game tournaments in my area and I'm trying to get Splatoon in the events as well. The problem is that you need to not discourage newer players. You can't inundate them with hardcore harassment with no way out and force them to play a way that they are almost never forced to play in any other part of the game.
Walleye Warehouse is definitely the more simple stage, and it's meant as more of a starter stage compared to the more complex ones, but it's simple spawn point layout makes it so that it is incredibly easy to spawn camp. Spawn camping that is, in my opinion, more upsetting to the losers than fun to the winners.