1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Squidboards now has its own Discord server!

    Join us on Discord!

  3. Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 15,000 Splatoon fans from around the world have come to discuss this fantastic game with over 150,000 posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Splatoon community!

  4. Splatoon 2 has released around the globe!

    Join the Splatoon 2 hype and discussion!

Ways to Improve Sting Ray?

Discussion in 'Regular Discussion' started by redbunnyer, Aug 12, 2017.

  1. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    Many people, myself included, think that the Sting Ray is an underpowered special. I think if they gave it an aiming reticle it would be much better, but what do you guys think? Any other suggestions to improve the Sting Ray?
     
    Silxer and Yin_ like this.
  2. Agent Z

    Agent Z Inkling Commander

    Joined:
    Jul 24, 2017
    Messages:
    382
    Likes Received:
    414
    Switch Friend Code:
    SW-2700-4413-3630
    Make the beam bigger, allow turning faster, allow us to see enemies through walls at all times when using it.
     
    Yin_ likes this.
  3. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    I like those ideas, but being able to see enemies the entite duration may be OP. I agree with the bigger beam and faster turning though.
     
    Yin_ likes this.
  4. Agent Z

    Agent Z Inkling Commander

    Joined:
    Jul 24, 2017
    Messages:
    382
    Likes Received:
    414
    Switch Friend Code:
    SW-2700-4413-3630
    They move insanely fast anyway and the size of the thing obscures your view by removing your retical, so seeing through walls wouldn't be much more useful.
     
    Yin_ likes this.
  5. Danku

    Danku Inkling Commander

    Joined:
    Jul 18, 2017
    Messages:
    379
    Likes Received:
    933
    Switch Friend Code:
    SW-6239-2879-4288
    Ways to buff Sting Ray

    give it an actual aiming reticle
    make the beam bigger
    make the Sting Ray turn faster
    Not ALL of these for sure, but these are some things that would make it stronger.

    One of the Sting Ray's issues is because splatoon runs at such a low tickrate (16hz), the game cant register all the hits, hence why you will get a million ticks and still no splat. This is also why Ink Armor blocks wayyyyy more damage than it should.
     
  6. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    Yeah I've only really noticed the low tick rate when using the Sting Ray. It seems like I keep it on my target for such a long time and they just don't die.
     
    Danku likes this.
  7. Danku

    Danku Inkling Commander

    Joined:
    Jul 18, 2017
    Messages:
    379
    Likes Received:
    933
    Switch Friend Code:
    SW-6239-2879-4288
    Yeah. It's a really bad feeling.
     
    redbunnyer likes this.
  8. Elecmaw

    Elecmaw Inkling Fleet Admiral

    Joined:
    Aug 15, 2015
    Messages:
    787
    Likes Received:
    1,215
    NNID:
    024589
    Switch Friend Code:
    SW-3466-8927-7969
    as many others have said, adding a reticle would help
    give it better ink coverage
    add the ability to cancel out of the special
    add the ability to use subs during it
    allow the inkling to walk normally when not firing
     
    redbunnyer likes this.
  9. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    Being able to use a sub would help a lot, if someone gets close to you, you wouldn't be as helpless. Although the special IS meant to be used at a long range.
     
  10. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    What if it wasn't a beam of ink that does nothing, but instead it's an actual sting ray (like the fish) who follows you around the entire match and compliments you?

    "Oh, nice inking, SquidKid."
    "Dope splat! You really got him and/or her."
    "Hey, you assisted your teammate! That's some good teamwork!"
    "Oh, cool! You got on the tower! Good job swimming up onto that tower!"

    Stuff like that.

    And if you lose, he'll try to comfort you.
    "That wasn't your fault, friend. Your team wasn't very good."

    I don't know. I think most people would prefer this sting ray to the one currently in the game. As a plus, he stays active the entire time.

    His name is Ray.
     
  11. Nuddlmaus

    Nuddlmaus Pro Squid

    Joined:
    Aug 10, 2015
    Messages:
    126
    Likes Received:
    121
    NNID:
    Nuddlmaus
    Usually its pretty easy to dodge the ray even if the sting ray is perfectly used.

    Give it a reticle and let them see always the enemies, so its easier to use, the lower the skill gap at the beginning the more people will used it properly.

    Atm it requires so much skill to use its really discouraging.
     
  12. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    I agree, it is usually very easy to dodge a Sting Ray, unless you're cornered or something.
     
    Spaceswitchmars likes this.
  13. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    That's why my idea is better. You can dodge a Sting Ray easily at the moment, but you can't dodge Ray the Friendly Sting Ray's compliments. Even if you're not playing well, he'll find something nice to say about you.

    "Excellent choice in shoes, pal. You're a snappy dresser."
     
    Danku likes this.
  14. MINKUKEL

    MINKUKEL Inkling Cadet

    Joined:
    Aug 11, 2017
    Messages:
    180
    Likes Received:
    135
    Yeah, it's a pretty bad sign if the enemy whips out their special and that makes you go: "nice, now I can easily kill them."
    But that's the stingray (and the curling bomb special to an extend). Honestly, I hate the whole concept of the thing, so even if they improve if I probably wouldn't ever use a set that uses it, but a good start would make it a OHKO. Of course it would need a longer warning/start-up.
     
  15. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    I don't mean to spam this post with my really good Ray the Friendly Sting Ray ideas, but I thought of another thing Ray can do to help the player.

    When you fill your special meter, you can send Ray to another player, and Ray will try to convince that player that you are somewhere you aren't.

    So he'll say, "Oi, friend. Check this out. That guy you're looking for is right over there to your left. Yeah. Keep going that way. He's definitely there and not some place else."

    I know the issue all of you are going to have with this. You think it's a boy who cried wolf situation, right? Eventually, they won't believe you.

    AND IT TOTALLY IS A BOY WHO CRIED WOLF SITUATION. You may remember the last time the boy cried wolf, a wolf was really there. So here's the fun thing. About 33% of the time, Ray will actually point to where you are.

    This will play mind games on your opponents. "Is the guy really there? Or is he somewhere else? I don't know!"

    Confusion. Max confusion. Thanks, Ray!

    "No problem, SquidKid. You're my best friend and I love you."
     
  16. Flareth

    Flareth Inkling Fleet Admiral

    Joined:
    Nov 3, 2015
    Messages:
    652
    Likes Received:
    688
    Probably the only thing it absolutely needs is either higher damage output or better handling. A reticle would also help.
     
  17. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    I think that better handing would be better than increased damage. Even if the beam has high damage, if you can't control it well you won't do anything.
     
  18. AnonymousSquidKid

    AnonymousSquidKid Inkster Jr.

    Joined:
    Aug 10, 2017
    Messages:
    22
    Likes Received:
    8
    All good ideas, as far as usage tips, I go to spawn to use it, that way it is a relatively faster turn rate and is easier to aim. Same goes for tenta missiles, when i super jump to spawn to use it I get everybody locked
     
  19. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    Yeah I do the same as well, gives you a much larger target area.
     
  20. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    Or a Ray-ticle. Ray the Friendly Sting Ray could become a reticle and point you towards enemies and also friends.

    "Hey, pal! They're this way. In this general direction! Come on!"

    Ray will have roughly 70 hours of unique dialogue, including his complete backstory and a history of his family. They were once a wealthy line of nobility but fell from grace when Ray's great-great-great-rayfather wouldn't partake in the treacherous blowhole-stabbing of the Whale Queen. Ever since, his family has been on the run, but always willing to help anyone who might be in need.

    Each player who equips a weapon with the sting Ray special will take a fifteen part personality quiz (one hundred multiple choice questions per part) to dictate how Ray will interact with your player.
     
    CutterL, Mr. 9 and redbunnyer like this.
  21. MissingNumbers

    MissingNumbers Inkling Commander

    Joined:
    May 31, 2015
    Messages:
    460
    Likes Received:
    520
    NNID:
    MissingN
    Switch Friend Code:
    SW-4262-2166-2532
    This joke would've worked better as a one-off, but at this point you're over-extending.
     
    Elecmaw likes this.
  22. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    What if Ray were also a beam of pure energy who could shoot through walls, but you moved slower? You could see the enemies through walls as well -- even while shooting. Ray will let you cancel out of the special whenever you want (in case enemies approach). Would you like Ray more then?

    "Nice shooting, SquidBud! You got him right through that wall!"

    Thanks, Ray!
     
    redbunnyer likes this.
  23. Cyndane

    Cyndane Obscured in Ink!!
    Super Moderator Premium

    Joined:
    Apr 23, 2015
    Messages:
    144
    Likes Received:
    85
    Please stay on topic. The focus of this thread was serious and warrants real discussion. A little joking now and then is fine, but try to to keep it to a minimum unless it truly adds to the discussion at hand. Overextending jokes borders on spam.

    For non-serious discussions, there are plenty off-topic threads in the Crispy Calamari. Thanks.
     
  24. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    Hey, sorry if I made anyone mad. I had some real ideas in there that I buried in jokes. I thought it was more fun that way. Apparently not.

    No harm meant, and I'll try to reign in outside the box thinking and posting until you guys get to know me better.

    "Good looking out, pal!"
     
    Cyndane likes this.
  25. the

    the Inkling Cadet

    Joined:
    Nov 29, 2016
    Messages:
    218
    Likes Received:
    345
    I honestly think one of the most important things is that a target is slowed or knocked back when hit, like what happens with pretty much any other weapon. Even if aim speed is improved, anything short of 1-to-1 aiming will hold the weapon back as long as ppl can dash through it without consequence. There's no reason to be afraid of it unless u are particularly careless.
     
    Spaceswitchmars likes this.
  26. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    What if it was a laser when you hold down shoot but a melee sword when you tap it? That way you can defend yourself when someone comes close?

    Balance it by making it break out of the special if you score a melee splat (it's a single hit splat, though). That way people can't charge in and melee wipe a team. It's more for defensive purposes.

    *You're doing well... hold back the urge to make a Ray the Friendly Sting Ray joke...*

    And that's it. Could be cool. Nothing else after this.

    "You did it, friend!"

    *Crap...*
     
    #26 Spaceswitchmars, Aug 12, 2017
    Last edited: Aug 13, 2017
  27. RespawningJesus

    RespawningJesus I am a leaf on the wind - watch how I soar.
    Premium

    Joined:
    Dec 15, 2011
    Messages:
    737
    Likes Received:
    509
    NNID:
    RespawningJesus
    Just give me a reticle and faster turning speed, and I will be fine with it.
     
    Flygon109 and redbunnyer like this.
  28. Flygon109

    Flygon109 Inkling

    Joined:
    Aug 13, 2017
    Messages:
    3
    Likes Received:
    3
    NNID:
    Flygon108
    Switch Friend Code:
    SW-2401-5355-1242
    Here's an idea I don't think has been mentioned yet but what if the sting ray put a small puddle of ink (around rapid blaster size) underneath your target. This will make it harder to dodge and force better players to splatters dash in order to escape allowing your rebates to pick of the running enemies.
     
  29. Luminario

    Luminario Full Squid

    Joined:
    Aug 19, 2017
    Messages:
    35
    Likes Received:
    65
    I think that instead of adjusting the regular weapon itself you should be able to throw it as a Steelhead bomb. It offers more variety in battles than simply changing the beam size or turn speed and allows you to simply throw it away to continue covering turf elsewhere as it explodes. To balance it they could then give it the same warnings as the regular Steelhead bomb, with the sound effect and the drawn out exploding animation, and could become weaker the longer the special gauge goes down, where throwing it right away gives it Steelhead bomb range but throwing it at the last second makes it no larger than a burst bomb.
     
  30. Lyn

    Lyn Squid Savior From the Future
    Premium

    Joined:
    Apr 23, 2015
    Messages:
    2,278
    Likes Received:
    885
    Replace it with the ink strike.

    I'd say the best thing you could do other than make it aim faster is to increase it's size a little, and make it spread ink more.
     
  31. the

    the Inkling Cadet

    Joined:
    Nov 29, 2016
    Messages:
    218
    Likes Received:
    345
    Increasing its size/ability to spread ink would def be a welcome change, kinda getting back to the thing i said earlier about the ppl being targeted having too much mobility and therefore usually not being intimidated by it.

    Other ideas for buffing the stingray: change it completely, just make it so ur squid looses phantamanta upon the map.
     
  32. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    Imagine the sting ray combined with the "throw" mechanic from Arms. You hold down shoot to use the sting ray how it's always used, but if the ray is very close to someone, you can hold down the L shoulder button, and the ray turns into an actual sting ray that wraps its body around the enemy squidkid, and you can (non-lethally) pick up the squidkid and drop it anywhere on the map (by controlling the forward/back/left/right movement with your left and right sticks). The limiting factor here is that once you sing ray grab someone, it drains the special even quicker, so you may not be able to get the enemy player where you want it in time.

    You also wouldn't be able to move your character at all while in grab mode, and it only grabs one player at a time (in cases where two or more players are right next to each other). The player caught in the grab is invincible while encased in the sting ray grab (so you can't lift someone off the ground and have your team shoot that player in the air).

    This could be very good for tower. Although, I'd make the RM holder immune to its grab powers (but not the ray when it's in shooting mode and not grabbing mode).
     
  33. Ulk

    Ulk Inkling Cadet

    Joined:
    Apr 18, 2016
    Messages:
    284
    Likes Received:
    232
    NNID:
    Die-Ulk-Nudel
    Very sensitive topic. One false change, and with its range that passes through the entire map it could easily be broken. I would begin by slowly increasing its mobility with each patch by a minimal margin just to see how much it helps people handing this special. Perhaps also allowing them to trace inklings for a longer time and keep increasing that time with each patch as well by an extremely slow margin. We have so many patches coming up.They can easily use this to slowly and carefully approach the buff without taking one step too far.
     
  34. sammich

    sammich Inkling Cadet

    Joined:
    Jun 7, 2015
    Messages:
    270
    Likes Received:
    160
    being able to use a sub would be good, along with a reticle.

    tbh i like the stingray close to how it is, with it MOSTLY being useful for pushing/protecting the objective, and i've had a lot of success with it. my REAL problem with it is that special functionality up (or whatever it's called) increases the duration rather than beam size or aiming speed. duration up with the stingray is almost a detriment. you only really need it for a little bit to push a few dudes out of key areas and maybe pick up a splat or two.

    anyway, rather than buffing it too hard, i think other specials inkjet deserves a heavy nerf....
     
    Spaceswitchmars likes this.
  35. Spaceswitchmars

    Spaceswitchmars Inkling Commander

    Joined:
    Aug 7, 2017
    Messages:
    329
    Likes Received:
    488
    Switch Friend Code:
    SW-0556-1305-6031
    Agreed... and not being able to quit out of it when we want is a punishment, which makes special up worse than useless -- it's actually a bad thing.
     
  36. Elecmaw

    Elecmaw Inkling Fleet Admiral

    Joined:
    Aug 15, 2015
    Messages:
    787
    Likes Received:
    1,215
    NNID:
    024589
    Switch Friend Code:
    SW-3466-8927-7969
    I personally think the opposite, give it a strong buff just to see where it ends up in the meta. Sure there's a chance next patch it'll get broken, but once the devs know at what point it is OP and at what point it is UP they have a much better idea on how to balance it properly next time around.

    I don't want it to get stuck in limbo for the next 7 patches until it eventually becomes useable.
     
  37. Ulk

    Ulk Inkling Cadet

    Joined:
    Apr 18, 2016
    Messages:
    284
    Likes Received:
    232
    NNID:
    Die-Ulk-Nudel
    I'd have to completely disagree with that. If there is one thing they have rarely managed to do properly it's nerfing. Especially with a weapon that can so easily get out of control this is an absolute no-go. Perhaps it would be a solution if it was entirely underwhelming, but it isn't. Extremely skilled players make far better use of it than automatic specials like Tenta Missles. We have the time right now and we have plenty of patches to come. There is no reason to take the risk of making this weapon an absolute game changer during a period where the game is already released.
     
  38. Nuddlmaus

    Nuddlmaus Pro Squid

    Joined:
    Aug 10, 2015
    Messages:
    126
    Likes Received:
    121
    NNID:
    Nuddlmaus
    The reticle is heavily needed, the point is, as more as i play i more and more encounter players who can wield it very good and effective, even in turfwar.

    I still think the problem lies in the handling, without reticle its hard to get use to... if they would add it more people would give a try and learn how to wield it properly.

    Its not a weapon for anyone for sure but it could find more users if they could get into.
     
    redbunnyer and the like this.
  39. Miyako

    Miyako Retro Squid
    Premium

    Joined:
    Aug 13, 2017
    Messages:
    12
    Likes Received:
    13
    NNID:
    Cborne
    Switch Friend Code:
    SW-3362-3097-1624
    I think they should do one little change at a time to test the waters so as to not make it insane. Just faster turning time would already make it pretty good imo, maybe also make it a little more powerful, but the stingrays the enemies use in salmon run show how much better fast tracking makes it so I would just try that first, but who knows what Nintendo will do.
     
    the likes this.
  40. redbunnyer

    redbunnyer Inkster Jr.

    Joined:
    Aug 12, 2017
    Messages:
    22
    Likes Received:
    12
    I think it would be great if special up increased beam size. Would make that ability and the Sting Ray more viable.
     

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?