MissingNumbers
Inkling Commander
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This joke would've worked better as a one-off, but at this point you're over-extending.Ray the Friendly Sting Ray
This joke would've worked better as a one-off, but at this point you're over-extending.Ray the Friendly Sting Ray
What if Ray were also a beam of pure energy who could shoot through walls, but you moved slower? You could see the enemies through walls as well -- even while shooting. Ray will let you cancel out of the special whenever you want (in case enemies approach). Would you like Ray more then?This joke would've worked better as a one-off, but at this point you're over-extending.
Hey, sorry if I made anyone mad. I had some real ideas in there that I buried in jokes. I thought it was more fun that way. Apparently not.Please stay on topic. The focus of this thread was serious and warrants real discussion. A little joking now and then is fine, but try to to keep it to a minimum unless it truly adds to the discussion at hand. Overextending jokes borders on spam.
For non-serious discussions, there are plenty off-topic threads in the Crispy Calamari. Thanks.
being able to use a sub would be good, along with a reticle.Being able to use a sub would help a lot, if someone gets close to you, you wouldn't be as helpless. Although the special IS meant to be used at a long range.
Agreed... and not being able to quit out of it when we want is a punishment, which makes special up worse than useless -- it's actually a bad thing.being able to use a sub would be good, along with a reticle.
tbh i like the stingray close to how it is, with it MOSTLY being useful for pushing/protecting the objective, and i've had a lot of success with it. my REAL problem with it is that special functionality up (or whatever it's called) increases the duration rather than beam size or aiming speed. duration up with the stingray is almost a detriment. you only really need it for a little bit to push a few dudes out of key areas and maybe pick up a splat or two.
anyway, rather than buffing it too hard, i thinkother specialsinkjet deserves a heavy nerf....
I personally think the opposite, give it a strong buff just to see where it ends up in the meta. Sure there's a chance next patch it'll get broken, but once the devs know at what point it is OP and at what point it is UP they have a much better idea on how to balance it properly next time around.Very sensitive topic. One false change, and with its range that passes through the entire map it could easily be broken. I would begin by slowly increasing its mobility with each patch by a minimal margin just to see how much it helps people handing this special. Perhaps also allowing them to trace inklings for a longer time and keep increasing that time with each patch as well by an extremely slow margin. We have so many patches coming up.They can easily use this to slowly and carefully approach the buff without taking one step too far.
I'd have to completely disagree with that. If there is one thing they have rarely managed to do properly it's nerfing. Especially with a weapon that can so easily get out of control this is an absolute no-go. Perhaps it would be a solution if it was entirely underwhelming, but it isn't. Extremely skilled players make far better use of it than automatic specials like Tenta Missles. We have the time right now and we have plenty of patches to come. There is no reason to take the risk of making this weapon an absolute game changer during a period where the game is already released.I personally think the opposite, give it a strong buff just to see where it ends up in the meta. Sure there's a chance next patch it'll get broken, but once the devs know at what point it is OP and at what point it is UP they have a much better idea on how to balance it properly next time around.
I don't want it to get stuck in limbo for the next 7 patches until it eventually becomes useable.
I think it would be great if special up increased beam size. Would make that ability and the Sting Ray more viable.being able to use a sub would be good, along with a reticle.
tbh i like the stingray close to how it is, with it MOSTLY being useful for pushing/protecting the objective, and i've had a lot of success with it. my REAL problem with it is that special functionality up (or whatever it's called) increases the duration rather than beam size or aiming speed. duration up with the stingray is almost a detriment. you only really need it for a little bit to push a few dudes out of key areas and maybe pick up a splat or two.
anyway, rather than buffing it too hard, i thinkother specialsinkjet deserves a heavy nerf....