SOUP
Inkling
- Joined
- May 9, 2015
- Messages
- 9
- NNID
- SOUP_TO_GO
Having a pair of Shooters has to work similarly to having a pair of Soldiers in TF2. One has to take watch of the central focus points of the map, while the other runs and helps the team Roller with nooks and crannies. The last member is interchangeably a Charger or high-DPS Shooter, depending on just how bad the other teammates are at self defense.
So basically, I'm trying to say is that for Turf War:
-Rapid fire Shooter: Push
-Rapid fire Shooter: Roaming
-Roller: Hard support, cleanup crew
-Charger/DPS Shooter: Picks and defense
But really you should just take your favorite weapon and run ripshod.
In Point Control, your Roamer needs to change from an offensive terror to Mobility Patrol: Don't play to the goal, but instead make absolutely sure that choke points and hot spots are coated walls and floor in your ink, so that the rest of the team has to worry as little as possible about their movement options. Killing and capturing is for your teammates, not you. Rollers will probably lose out to a ranged Shooter or a paintbrush, adjust your Roller's weapon as needed. No DPS Shooters. Roll a Charger, preferably aSplatterscope (what was i thinking i hate that gun why did i recommend a gun i hate), but whichever gun your Charger can kill the hardest with. Pick off everyone that is after your teammates.
So for Splat Zones:
-Any Shooter: Point control and maintenance, rocksteady defense
-Roaming Shooter: Mobility Patrol
-Paintbrush or 52. Gal: DAMAGE
-Charger: Picks and snipes, guard your teammates
This team is no secrets and all consistency.
So basically, I'm trying to say is that for Turf War:
-Rapid fire Shooter: Push
-Rapid fire Shooter: Roaming
-Roller: Hard support, cleanup crew
-Charger/DPS Shooter: Picks and defense
But really you should just take your favorite weapon and run ripshod.
In Point Control, your Roamer needs to change from an offensive terror to Mobility Patrol: Don't play to the goal, but instead make absolutely sure that choke points and hot spots are coated walls and floor in your ink, so that the rest of the team has to worry as little as possible about their movement options. Killing and capturing is for your teammates, not you. Rollers will probably lose out to a ranged Shooter or a paintbrush, adjust your Roller's weapon as needed. No DPS Shooters. Roll a Charger, preferably a
So for Splat Zones:
-Any Shooter: Point control and maintenance, rocksteady defense
-Roaming Shooter: Mobility Patrol
-Paintbrush or 52. Gal: DAMAGE
-Charger: Picks and snipes, guard your teammates
This team is no secrets and all consistency.
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