nineball
Pro Squid
video explanation of fortnite's implementation of this camera control style (explanation starts at 1:28)
in short, flick stick is a camera control style that allows the player to quickly and precisely rotate the camera horizontally by moving the right control stick around its edge. this camera control scheme enables players to turn the camera quicker and more precisely than what can be achieved with traditional right stick camera controls and is used in conjunction with gyro aiming.
i've recently started using this control style in some of the fps games i play on pc via steam input, and while really unintuitive at first, i ended up being really proficient with it after a week of using it. i really love being able to do quick large turns without straining my wrists, at least compared to splatoon where, even at +5 motion sensitivity, you have to rotate the controller 90 degrees in order to do a quick 180 degree turn.
in my opinion, i'd really like to see this scheme implemented in splatoon 4, especially since it is implemented in a game as big as fortnite. although i won't keep my (and my wrists
) hopes up too high, because judging by the above video's release date, nintendo had a few months to consider implementing flick stick, and there is a chance they decided against implementing it for one reason or another.
what are yall's thoughts on this?
in short, flick stick is a camera control style that allows the player to quickly and precisely rotate the camera horizontally by moving the right control stick around its edge. this camera control scheme enables players to turn the camera quicker and more precisely than what can be achieved with traditional right stick camera controls and is used in conjunction with gyro aiming.
i've recently started using this control style in some of the fps games i play on pc via steam input, and while really unintuitive at first, i ended up being really proficient with it after a week of using it. i really love being able to do quick large turns without straining my wrists, at least compared to splatoon where, even at +5 motion sensitivity, you have to rotate the controller 90 degrees in order to do a quick 180 degree turn.
in my opinion, i'd really like to see this scheme implemented in splatoon 4, especially since it is implemented in a game as big as fortnite. although i won't keep my (and my wrists

what are yall's thoughts on this?