Zombie Aladdin
Inkling Fleet Admiral
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- Aug 19, 2015
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- Overhazard
The ESRB is doing a tremendous service to video games right now. It's a quick way for parents to find out if a game is appropriate for their kids, and it's a great way for people who don't like certain content in a game to avoid them. The ESRB website provides information on what can be potentially offensive in a video game so you can make informed decisions. This is what it has for Splatoon, for instance:The lack of ESRB ratings on mobile games is interesting, considering several of the key ESRB members make mobile games (EA, Ubisoft, Activision, now Nintendo.) I'm surprised they haven't pushed that, especially considering, as ESRB members, they could wield it like a club over King and Zynga, their competitors. (Always look for corruption angle, it's the basics of human nature, and there will always be such an angle to almost everything!)
"This is a third-person shooter set in a “cartoony” fantasy land called Inkopolis. Players assume the role of squid-like creatures traversing through stages using paint guns, ink bombs, inkzookas, and paint rollers to attack enemy tentacles and boss creatures. Battles are somewhat frenetic with gunfire sounds and cries of pain. In a handful of sequences, players use a turret gun to fire paint projectiles at enemy targets."
Heck, I learned about a ratings system the comic book publishers themselves agreed upon when I walked into a comic book shop and asked the guy behind the counter if there's a way to determine if something's appropriate for little kids, as I wanted to buy a few comic books for those aforementioned cousins' birthdays. They said they're into Marvel superheroes at the time, so I wanted to give them some family-friendly comic books. Turns out, next to the bar code, there is a content rating, at least for comic books from 2011 and onwards. (Until then, comic books were even more nebulous in whether or not something is kid-friendly than mobile gaming.)
The current console manufacturers of video games do it. They check every game that gets published onto their platforms to see if there's anything that will mess up the hardware it's played on, whether it has a hardware-crashing bug, a virus inside of it, or something else. The Pinball Arcade was rejected when Farsight submitted it for the Wii U. No doubt Nintendo found something bad in there. (And The Pinball Arcade is full of all sorts of bugs.) Nintendo has always been stricter than the others though; bugs that render the game unplayable get rejected, for instance.I don't know that I can agree with "quality checks" so much though. Other than a "Seal of Quality" or review recommendation, how do you guarantee a quality product? Mobile, other than the gateway e-stores, follows the PC model. Any software anyone makes can be sold to anyone who agrees to buy it. It's not a bad model, and the PC world has run on it for many decades. If you want to buy a product, you buy it, if you don't think it looks like what you want, you don't. In the era of reviews and such that should scarcely be a problem. Mandatory ratings is a problem Google needs to look into, and they should be prominently advertising to report such frauds. They don't. But government enforced software rules won't help much. It would be Google that would mostly write them in a way that works best for them and worst for startups. And would then also be used to creep into other sectors outside mobile they find troubling. I'd argue we have the opposite problem: It's not a wild west. You have a single app vendor that is "approved" for your platform. They choose to not groom their marketplace and sell trash, knowing it's trash, and you have no choice for something better (except attempting to wield government as a hammer to "enforce" that your monopoly store become a better monopoly store. If you could choose your e-store, and simply choose one that only sells high quality goods what a different market it would be!
If Nintendo, Sony, and Microsoft all do checks, there's no reason Apple and Google cannot. Doesn't Microsoft already do that for its Windows Phones?
Regarding pachinko parlors, they're exploiting a series of loopholes. The current laws, to my knowledge, can be summed up as such:Naa, I see what you're getting at, and the problem you're trying to solve. I'm not sure I have a single alternative solution to offer wholesale, but the deep deep rats nest of nightmarish troubles we'd be inviting not just into mobile but into dozens of other industries by taking a step on that slippery slope would be the start of a problem far, far worse than the one we have, and would likely not even solve the one we have. The worst offenders in mobile, like I said, are ALREADY illegal and triable under existing laws (gambling laws, truth in advertising laws, etc.) But nobody does it because generally anyone with a standing to do so is benefiting from it. For the same reason the police in Japan seem to have a lot of difficulty finding whether or not a pachinko parlor is in fact participating in converting wins for cash (oddly legal if it's done off-premises, illegal on premises). It's kind of hard to find them when often times you ARE the guy converting wins for cash.... (A serious problem there, though a silly one when the illegal action is gambling in the same building you're playing the slots, but it becomes perfectly legal if you walk your wins across the street to do it.)
1. Gambling machines are not allowed, period.
2. A gambling machine is a machine where you pay in money and can pay out in cash.
3. A business is considered a gambling house if you can win cash on the premises.
Hence, a pachinko parlor is two separate businesses: One where you win metal pellets to redeem for useless trinkets, and a second business next door that functions legally as a pawn shop, buying said trinkets for cash.
I'm guessing no further legal action has been taken either because the Yakuza has the power to stop the government, or pachinko parlors bring in so much money that everyone turns a blind eye to it.
Not the same case with bingo machines in Belgium though. Bingo machines are currently an enormous problem in Belgium. They were once everywhere--in convenience stores, at markets, at movie theaters, wherever you could fit them. And a lot of Belgian people got addicted to them, spending all their money and going massively into debt. The government then stepped in and limited where bingo machines could be set up. The bingo machine businesses weren't going to regulate themselves. It's money coming in.
Oh, okay then. I thought Gravity Rush 2 got a simultaneous Vita/PS4 release.Gravity Rush 1 you mean? GR2 is to be PS4 only. And yes, that was a truly amazing game (though the better version is now on PS4. Same with Tearaway.) But all the good Vita stuff has now been done better on PS4. Just got my GR1 PS4 copy the other day! But I'm not playing it..because Splatoon. And of course there's Persona 4 Golden....arguably the real reason to have a Vita. It could have been great, but was so poorly handled by Sony.
The mobile market has always relied upon a minority of whales. They're the ones who pour so much money into them that they alone help sustain companies like King. What is potentially dangerous is if some of these kids become whales, or worse, if their parents are already whales.I also see a sideways dynamic: The traditional video game market is getting older. Which is good and bad. Some if it is because those of us who got hooked as kids got older, but there's no new kids to replace us. But also those kids that got angry birds on their tablet now get older and they are now either bored/turned off from games, having learned they're simple and time wasters. Or when they get to high school or beyond take note of the more complex experiences available and gain interest. Thus a dynamic shift: In the 80's & 90's games were sold and marketed to young kids as alternative toys. Due to "digital babysitting" mobile games, the market is now more advanced, it's something that teenagers and adults will appreciate as an alternative to television. I don't know that "kids" are any longer a serous major market for consoles. The positive however as as gaming becomes "adult" it may carry less stigma. To do that however we do have to get beyond the "COD" adolescent focus and the "arthouse to be arthouse" the xbox/sony culture provides.
There's also a very real possibility of kids being into mobile gaming early and being there for life. Little kids look for something to identify with, and from then on, they'll have fond memories of that thing until the day they die. This was Ray Croc's strategy when he bought McDonald's from the McDonald Brothers and set the franchise nationwide. His Ronald McDonald character and Ronald's Happy Meals were a deliberate strategy to get kids to eat at McDonald's so that they'll continue to eat there for the rest of their lives. He was selling a lifestyle, and it worked wonders. It is possible, if not certainly, that there are many kids nowadays for whom their lifestyle is Angry Birds or Candy Crush Saga. There are already a lot of kids whose lifestyle is Minecraft.