I would enjoy a ranked TW, after all, it's the game's selling point. But according to that 2.4 note, seems like only in regular TW and Splatfests is where they applied the matchmaking fix. Wish they would apply a similar algorithm to ranked. And hold on, you're getting western players now? I've only gotten like 4 western/European players in ranked in the past 5 days. The rest were Japanese.
I do want to try the TW now, since you mentioned that hotfix, I wonder if I'd have to start out with lower levels, since I haven't touched TW by myself since August.
Yeah, I'd enjoy a TW ranked as well. I still believe they really intended TW as the ranked mode too. I enjoy the ranked modes, but personally I feel that they feel very forced. I like playing them sometimes, but TW is everything Splatoon is supposed to be about, and I feel like the ranked modes try too hard to pull in fans of other shooters by being NOT Splatoon. The variety is fun, but it would be more fun if TW were always in the mix.
The 2.4 not indicates the matchmaking applies only to TW, but that's why it was big news. TW previously had zero matchmaking. From another post I think I've determined that it previously had TW matchmaking based on "playstyle" but not skill (I.E. matches all about inking versus matches all about killing, but not about how good anyone is at either.) 2.4 introduced skill based matchmaking to TW for the first time - something that previously existed only in ranked. Technically it's something that, assuming it really works, makes Ranked kind of irrelevant unless you want to play those 3 modes. Which is something I'm very happy about since well played TW is more fun than the other 3 more often than not. Gotta love those 0.1% losses where the ink around the spawn actually counted for the win!
LOL, yeah I'm getting some western players now, though that's in TW. I think I had some in ranked the other day too, though I imagine they're more elusive in S. It's still MOSTLY JP players, but prior to 2.4 I also saw virtually none. Come to think of it one of my western players in TW the other day was an S+ (I spent the whole match dogfighting his .52 gal & wall spams with a trislosher on Depot :p) , so they're out there!
Yeah, if you like TW in general, I think you'll really like it now. The past week or so you'll be more likely to get rooms of noobs, just becuase there's so many of them right now and if it can't find enough good players online they'll mix the pool, but don't be discouraged if you get some noob rooms. You will also get rooms almost entirely S rank (can check them in the plaza after). I most definitely do. Getting spawncamped and having only an eliter to break out with isn't fun :p And I do think it does some grade of matchmaking based on weapon too. I've found I get much tougher opponents when I use my various mains I'm more skilled with (anything I'll take into ranked: Splat charger, luna, carbon, splash-o) than the eliter which I'm less skilled with (am moving to make it main.) You may have to play through some "easy" rounds with all the noobs around to get to the tight matches (and the ones you're outgunned) but it's not like you don't have to sit through bad matches in ranked either ;) I've also noticed after the 9:00PM (ET) map change is when the truly brutal players are most likely to participate.
True enough the other day when I went back into ranked and ranked up in an hour, I did so because I was playing TW and getting owned by (Japanese) S's so badly over and over again I finally gave up and figured "ranked has got to be easier than this!" It was.
TW is the new hardcore when you don't get the noobs. Especially those ******* brush users.... ;)
This is so extremely far from the truth...
First of all, S did not even exist in July. A+ was the highest rank, which means B rank was literally a higher rank than what it is right now.
Second, for some reason you assume that everyone who got to "the top" has stopped playing solo ranked after that. Or else they would have ranked down following this logic.
And finally, a lot of players actually did go through it again on alt accounts. Be it for fun or to learn a new weapon. I seriously doubt any of them had any trouble in B rank.
I'm sure the ranking system isn't perfect, and the matchmaking is flat out stupid sometimes. But that factors in for everone and in the end luck evens out. One might be unlucky and have to suffer some more dumb matchmaking than another. But there is no way that someone who is playing at S rank level (what is that even?) gets stuck in B.
The ranking system is build on being able to maintain a certain win rate. Once you can, you will rank up to the next level where you need to maintain that same win rate against tougher opponents. I don't see anything wrong with that system tbh.
That's right, S wasn't around yet, though adding S really just separated the great A+'s from the other A+'s. That's kind of aside my point, though. I wasn't saying that's specifically the case for all S's currently, or that it specifically was Splatoon related. I was using Splatoon & S rank as an example of the types of reasons ladder resets are used in most games and the types of issues it would be very useful for in Splatoon. These issues do exist in Splatoon as it exists in every ladder based game (which is why nearly every other ladder gets reset.) The S's that play often, have created alts that are S, and maintain their S rank well without scumming, are all but certain to return to S with ease after a reset. The lousy S's that were carried, got there early before all the modes and maps were active, OP weapons were nerfed, and the skill pool advanced would probably not, making a much better player pool in S than exists now - a common complaint among high rank players. A reset isn't a theoretical feature with a theoretical benefit. It's a standard feature of most ladders for a very known reason. The meta changes, but not all players do. At all ranks there's players that got there on a prior meta that haven't adapted to the current one yet. I still see A- players that try to steamroll with a Krak-On. Current B rank has players worse than I saw in C+ rank. I've seen B- players play better than some A players. Going through the ladder again after a reset sorts it all out. Each player's actual skill doesn't change after a reset so they'll all get to the proper rung on the ladder quickly (well broken scoring/matchmaking in Splatoon aside.)
About your last paragraph, that's the point of all these ranked discussions. What you describe is the way it's supposed to work, but as many of us have seen that's not really how it does work. As a result of a variety of issues there are players in a given rank that play several ranks above the rank they're in, and there are players that play several ranks below. A rank doesn't currently represent an actual skill bracket, and the result is terrible lopsided matches (and damage/promotion of rank undeserved). A ladder reset is one of many ideas a number of people have about ways we hope they might improve it before they cut off patches at the end of this month and leave ranked, permanently, a broken mess.