WhatTheDevin
Inkster Jr.
- Joined
- Jan 31, 2024
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- 31
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We all love the concept of Splashdown, regardless of how we feel about its implementation in game, and Triple Splashdown added some extra nuance and strategy to its use by making the super-jump version act like the old one. That got me thinking, what if every special acted different when used during a jump? So I came up with a few:
- Tacticooler drops a soda onto anyone the user passes directly over during the jump, but it doesn't place the cooler afterwards
- Super chumps works pretty much the same except your own landing is randomly swapped with one of the chumps'
- Trizooka causes you to do 3 TF2-Style rocket jumps immediately after landing as you fire it straight down, but you can control which direction you get launched
- Reefslider explodes on impact with the ground, flinging you backward about half the distance it would have traveled normally