Endymion
Pro Squid
- Joined
- May 4, 2015
- Messages
- 124
- NNID
- Endymion0
%'s = damage
Inkling passive ability (Like Link's Shield): Moves that involve Ink will leave a small trail for 4 seconds that may cause enemies to trip. Only 1/4 of the stage can be covered in ink at a time and if any more is covered the first portion covered will vanish. Also all Ink related attacks will be nerfed in half if the ink gauge is empty (Similar to Splatoon, the Inklings need to keep their gauge filled up to use their weapons. They will have an ink meter similar to Little Mac's meter.)
Specials:
Final Smash: Release the Kracken
Up B- Super Jump 9% if used next to enemy at it's base
Side B- Squid Morph (Will require Inkling passive for maximum speed) 5% if hit without ink in it's path, 10% if ink was in it's path
Down B- Killer Wail (Requires set up like Villager's tree) 30%
Neutral B- Secondary Weapons (Charges like Robin's Beam, first charge= Ink Balloon 3%, second= Ink Grenade 6% third= Ink Wall Sprinkler 12%, fourth= Ink Tower blaster 20%
Physical moves:
Up tilt- Brush weapon 4%
Down tilt- Splattershot blast 12%
Side tilt- Brush weapon 6%
Up Smash- Squid headbutt (Similar animation to the squid jump minigame) 13%
Side Smash- Charger shot 15% (Similar to Megaman's)
Down Smash- Splat Roller 18%
Jabs- Punch+Kick+Splattershot 2%,3%,5%
Arial moves:
Neutral- Squid morph and spin around(like villager) 4%
Down A- Squid Dive( Like T- Link's ) 13%
Up A- splattershot barrage (Like Gunner mii's attack) 8%
Side A- Charger shot (like Gunner mii's attack) 5%
Grabs:
Up Throw- Super Jump (Like Kirby's)10%
Side Throw- Like Falco/Fox with the splattershot 8%
Down throw- Splat Roller (Like Meta Knight) 14%
Inkling passive ability (Like Link's Shield): Moves that involve Ink will leave a small trail for 4 seconds that may cause enemies to trip. Only 1/4 of the stage can be covered in ink at a time and if any more is covered the first portion covered will vanish. Also all Ink related attacks will be nerfed in half if the ink gauge is empty (Similar to Splatoon, the Inklings need to keep their gauge filled up to use their weapons. They will have an ink meter similar to Little Mac's meter.)
Specials:
Final Smash: Release the Kracken
Up B- Super Jump 9% if used next to enemy at it's base
Side B- Squid Morph (Will require Inkling passive for maximum speed) 5% if hit without ink in it's path, 10% if ink was in it's path
Down B- Killer Wail (Requires set up like Villager's tree) 30%
Neutral B- Secondary Weapons (Charges like Robin's Beam, first charge= Ink Balloon 3%, second= Ink Grenade 6% third= Ink Wall Sprinkler 12%, fourth= Ink Tower blaster 20%
Physical moves:
Up tilt- Brush weapon 4%
Down tilt- Splattershot blast 12%
Side tilt- Brush weapon 6%
Up Smash- Squid headbutt (Similar animation to the squid jump minigame) 13%
Side Smash- Charger shot 15% (Similar to Megaman's)
Down Smash- Splat Roller 18%
Jabs- Punch+Kick+Splattershot 2%,3%,5%
Arial moves:
Neutral- Squid morph and spin around(like villager) 4%
Down A- Squid Dive( Like T- Link's ) 13%
Up A- splattershot barrage (Like Gunner mii's attack) 8%
Side A- Charger shot (like Gunner mii's attack) 5%
Grabs:
Up Throw- Super Jump (Like Kirby's)10%
Side Throw- Like Falco/Fox with the splattershot 8%
Down throw- Splat Roller (Like Meta Knight) 14%
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