Debbie
Senior Squid
I will never forget the many Aerospray users who have stood atop the pillar in the center of Inkblot Art Academy and tried to hit enemies... <insert war movie style flashback sequence here>
This is me, depending on team composition, and it can work a lot of the time. I had one game where I had a Splattershot Pro and my allies were two Aerosprays, I forget the third but it was a high-turf weapon. I charged the center (Shipyard), made it to the bridge first, and harassed opponents on all sides. Only splatted one, I think, but I did keep them all busy until our team held the whole center. And we never lost it. I finished with 14 splats; I don't think anyone else on either team had more than 4.Solo rushers at the start of turf games. Seriously, they think they're being the hero but nine times out of ten they end up dying. Then they're probably thinking "Why didn't my team follow me!?". Just... why?
You raise a fair point, the problem is that A, you can't always count on randos to do what you did with skill and competence, and B, all too frequently the majority of the team does this.This is me, depending on team composition, and it can work a lot of the time. I had one game where I had a Splattershot Pro and my allies were two Aerosprays, I forget the third but it was a high-turf weapon. I charged the center (Shipyard), made it to the bridge first, and harassed opponents on all sides. Only splatted one, I think, but I did keep them all busy until our team held the whole center. And we never lost it. I finished with 14 splats; I don't think anyone else on either team had more than 4.
I've had it done to me, too. One really annoying lobby I was in had an opponent who would charge across the tower of Inkblot, jump into our territory, and take that whole plaza area. He was really good and we just couldn't get rid of him; when we did, he'd be right back in there in no time. Eventually his allies started following him in, but he carried several games that way.
This is true. I've also often see an entire team charge the center and all die horrible deaths immediately and never make up for it. My point is that it's a trait that hardly earns the "worst team you've ever gotten matched with" honor.You raise a fair point, the problem is that A, you can't always count on randos to do what you did with skill and competence, and B, all too frequently the majority of the team does this.
Fair point! Maybe not the worst, but still pretty dang bad :PThis is true. I've also often see an entire team charge the center and all die horrible deaths immediately and never make up for it. My point is that it's a trait that hardly earns the "worst team you've ever gotten matched with" honor.
Ehhhh. Most Turf solo rushers I've seen in both Splatoon games end up dying so I'm a bit hard pressed to agree with this statement.This is true. I've also often see an entire team charge the center and all die horrible deaths immediately and never make up for it. My point is that it's a trait that hardly earns the "worst team you've ever gotten matched with" honor.