Depends on the match?
I've had Splat Zone matches where my teammates would get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray, get splatted, respawn, solo back into the fray—the entire time! This loop is most vicious when there's only two of us (often including me) on the field at a given time while the other team has three/four on the field and much of the map covered. And it's not like I can successfully communicate to them to "wait, gather, and go" instead.
In Rainmaker, one of my two my biggest distastes are teammates who bring the fish back to base when we're in the lead, get splatted, the base is overrun, then the other team takes the lead or knockout almost automatically. The other being when no other teammate wants to carry the rainmaker while I either have a special, heavy weapon, long range weapon, or being the only turf-o-matic in the group. As a result, someone on the other team picks up the rainmaker—a few going as far as traveling in our own ink so not to be noticed—and going as far as getting a knockout for their boldness.
Tower Control? I don't encounter too many irritating issues specific to just that mode beyond the occasional no one wants to get on the tower or at least ink the area ahead before getting on the tower so you're not completely surrounded by enemy ink.
All together, there's always that one player who either never left the spawn pad or gives up and stays there. When that happens the match is usually pretty much lost.
So in those cases, sometimes I just briefly unplug the lan adapter and quickly get to my next match rather than wait for the current match to end, wait for the results, then finally get a continue screen.