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This is my usual set up when I play Splattershot Jr which I main. Its not perfect, obviously the Special Duration isnt doing much and the Swim Speeds may be negligible, but for the most part its a dope load out IMO.
I rely heavily on Splat Bombs, so having quick ink recovery is VERY helpful for my playstyle. Many don't suspect such a quick barrage of bombs and often have trouble keeping up. I don't use SSJ on Splat Zones *often,* but this works across most modes quite well.
Its all about maneuverability. The ink recovery makes sure you've always got ink to spare for an emergency bomb. Special Charge gets your bubbler ready. Timely Bubbler execution is essential no matter what mode you're playing. On TC, riding the tower with Bubbler can be risky sometimes, but it can dominate others. There are sections where ambushes are common on any map, and using the Bubbler to negate such ambushes will only help your team. For example, in Piranha Pit, when the tower is moving between the ledge where Snipers post and the ramped conveyor belts (I think this is around 50), you WILL get flanked. Bubbling here, especially if you have teammates with you, will destroy your opponent's assault. Same goes for the section on Walleye where you are entering their base from mid (just past the Sniper post). And the final chokepoint on Kelp Dome. These are often game-deciding plays. YEAH THEY ARE CHEAP BUT OH WELL.
In Rainmaker, you are a valuable escort. With your bombs you can lure opponents out of hiding and expose their ambush. With your Bubbler, you can do a similar thing. Draw out the ambushers, Bubble, and take some out if you can. A good RM carrier will lag behind and when you expose them may help you take some out if it is safe to do so. Sometimes, if I want to carry the Rainmaker, I can pass my Bubbler onto my team mates just before grabbing the RM so that the special isnt entirely wasted. Good team mates will make good use of this chance.
I think SSJ isn't a great choice for Zones so I don't have a lot to say about it. more close-quarters stages can make good use of it though. Maybe Arowana Mall, for example. You can easily take out Snipers with your bombs and bubbler, and the zone is small enough that your gun's range won't suffer too much. I've had success in Walleye, Piranha Pit and Flounder with SSJ as well. I could see it as a viable option on Ancho-V, too.