Friendan
Pro Squid
- Joined
- Jun 8, 2015
- Messages
- 142
- NNID
- xdbrendanxd
Sorry, I could not think of a good name for this thread, so I decided to name it for what it is. Basically, when you jump, you can't decelerate naturally, as the title states. This allows for some unique new "tech", and greatly increases the versatility of the Dynamo Roller and the chargers (chargers charge very slow in the air, this tech does not help them much). I don't have access to my Wii U at the moment, or else I would record a video to show what I am saying, so I will just draw some pictures to illustrate what I am talking about.
Excuse my drawings
As you can see by my horrible picture, the player using the Dynamo Roller simply press ZR to splat the roller, and moves very slowly while charging it.
However, if Mr. Dynamo Roller jumps, press ZR mid air, then, jumps just as he reaches the ground, he will retain his walking speed throughout the charge animation. This allows him to move quickly behind walls if he realizes that the enemy is too far away now, or quickly catch up to a fleeing enemy.
Of course, this does not only apply to the Dynamo Roller, however, I found it the easiest to illustrate with.
EDIT:
Here is a video demonstrating the technique
Excuse my drawings

As you can see by my horrible picture, the player using the Dynamo Roller simply press ZR to splat the roller, and moves very slowly while charging it.

However, if Mr. Dynamo Roller jumps, press ZR mid air, then, jumps just as he reaches the ground, he will retain his walking speed throughout the charge animation. This allows him to move quickly behind walls if he realizes that the enemy is too far away now, or quickly catch up to a fleeing enemy.
Of course, this does not only apply to the Dynamo Roller, however, I found it the easiest to illustrate with.
EDIT:
Here is a video demonstrating the technique
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