Okay so here's mine (btw salt below):
10. N-Zap '85
So I know what you're thinking: "Wh- why do you hate N-Zap? It never did anything wrong." Well see, the thing w/ me and the ol' '85 is simply that I main Tentatek, so when I see someone using '85, the thing that SHOULD jump to my mind is "okay, dude's using the '85, I can just kill him before he kills me", right? NO. Not when every time I find an N-Zap '85, it just HAS to be some ****ing Japanese dude, running hella run speed, ink res, and some other crap like Ink Saver (Sub) or HAUNT of all things (and I sort of detest Haunt, not sure if I ever made that clear), and who just curbstomps me every time he engages me because he's clearly better at aiming than I am AND he can outstrafe me. May as well be a lagger too, and I'm not saying it's because he's Japanese, because anyone can lag, but I say that because every time I see an N-Zap, it feels like ****in' hit markers are merging into one shot so I'll die in three hits instead of four. So not only am I fighting against a FASTER-moving/firing shooter than mine, with arguably the best special in the game (btw no debates on this today; I'm not having it / that's not the point of this thread), but I'm also fighting a guy who may as well be killing me in 1 less hit than he should, defying all ****ing logic existing within Splatoon's mechanics. If you're wondering, yes, pretty much anytime I find one of these people, they've destroyed me and usually I'll find myself locked in w/ my team on like, Urchin Underpass or some ****. However, I haven't fought one of these people in a while, so that's why it's #10. It used to be 8 or some ****, but... movin' on.
9. Custom Hydra Splatling
#9 is Custom Hydra, now ya see I've had this list for quite some time, b/c I was planning on making a yt video about this list, and it's changed a lot, but recently I actually took a weapon off the list. Because I needed something to fill in a spot, however, I decided "maybe Custom Hydra, 'cause that ****'s annoying af." And the thing about it too is like, I don't really understand who was on drugs when they were sorting out the nerfs/buffs for the 2.7.0 . update, but literally, I feel like they made this thing too good. The 35 dps was alright—I think it was a good change for Hydra, especially because it sets it apart from the other Splatling classes, and you really didn't see many Hydras anywhere after the second one came out, but I think they dropped the ball with the Light Depletion bubbler. I just don't understand why a weapon with it's ability to charge a 180p special should have light depletion when a) it's already hard to take down, even at close range (since a Hydra main ALWAYS has a charge ready when you confront them, then they just kill you), and b) it has one of the strongest specials in the game. You'd think that when it dies, it'd have some kind of repercussion for losing a special that it's really bloody good at getting. But nope. I find that when I confront one of these dudes, they will always have Bubbler ready, and most likely kill me for doing what I have to in order to get him out of here. Then if I manage to survive for that 4.5 second window, which I PROBABLY WON'T because for some reason I can't dodge people's shots, there's no guarantee I'll still kill the Custom Hydra; they compete so well at close range that he really only needs a few shots to kill me, and a half-ish charge will suffice even though it becomes a 4-shot then (b/c for those who don't know, Hydras can only 3-shot ppl if they're fully charge, which I've tested before). ...But yeah, that's why I hate Hydra. It's just one of those weapons that I feel like is too hard to deal with for no reason... That's it.
8. Every Sploosh-o-matic
Every Sploosh-o-matic. Now I don't die to splooshes too often, but I hate every sploosh because I can't fathom why anyone would use such an... ineffective weapon when better options exist. Like, everyone always says "Oh well sploosh is good at painting, and it can do this, and it—" but it really ****ing can't though... Like people have this mindset that the sploosh is a good weapon because it's a fast 3-shot kill that can run Run Speed/Swim Speed, be fast (like EVERY OTHER MOBILE SHOOTER IN THE GAME), and because DUDE used it in like, one tournament and did well with it. Or something like that. I'm really not sure what merit people think any of the Splooshes has over things like Tentatek. Like literally; the sploosh is NOT better than any other weapon like it. Actually name a weapon that's even remotely similar to Sploosh; I GUARANTEE the Sploosh doesn't even come close to doing something better than said weapon. If you're wondering why this bothers me, it's because people take those reasons for Sploosh being "good" and just decide to run it. It's not the most popular weapon, but usually when I'm playing like, Ranked or some ****, I'll see a Sploosh on my team and be like "well we're probably f**ked," because if you have a Sploosh on your team, that man is literally going to be unable to save himself if he's losing. Doesn't matter if it's the Neo, and it doesn't matter if it's the Sploosh 7. Point Sensors aren't going to save you from a lock. They just don't. And Kraken? Don't even get me started. Oh, the 7 has a range game? Sure it does, but Splat Bombs on their own aren't going to save your team from a lock (esp. not in solo queue), and because Sploosh can't paint unless it shoots directly in front of it, it's probably already too late when it gets Inkzooka. Like, when I see a guy on my team using Sploosh I literally think to myself "dude, could you not think of any better options at your disposal? Don't you at least have the '83? Or something that like, isn't a Sploosh?" ...Anyway, I've made my point. Not trying to bash people who legitimately main Sploosh (& if you got offended, my apologies), but... like... Tentatek... it's a real weapon...
7. Carbon Roller Deco
Carbon Deco is another weapon that I don't really hate fighting (and not all of these are weapons I hate fighting; these are just weapons I don't like), but it IS another one of those weapons, because like every Sploosh, I don't understand the mentality behind why anyone would want would want to play it. It's literally a Carbon Roller that can take a zone back on SOME maps, and a quick Rainmaker shield popper. But like, it's such a niche ****ing weapon, that other weapons in the game can do it's job better without the range problems or it's level of situational...ness. And it's another one of those things where I'll see like that one guy on my team using it, and he/she usually goes negative and we lose. But when I say negative in this case, I mean like, hard negative, not just like "oh he went 4/6, everyone has their bad games." It's like, 2/9 or something. The people who I see using this weapon do not do so hot with it. And I guess you can argue that I'm not really justified to make that generalization, because there are some people that could do well with the weapon... but still. I see these people get these hideously bad k/ds, and I just wonder what they hope to do with this weapon that they can't perform with. Because at this point in the game's meta, riding up in a Seeker isn't a good strategy as a Carbon Deco since it's so easy to telegraph, then because of the fact, it has no safe way of getting in, which it HAS to do because Seekers aren't good range options for really any weapon that exists. Like everyone says Seekers are good for pressuring people, but to me, Seekers are some of the most underwhelming subs in the game. They're just way to easy to dodge, you pretty much always see them coming long before they can hit you (even on maps where they're "good"), and the lock-on effect it has can easily be used against you (making you waste ink without doing anything w/ it, most notably). And like, even if you get a kill with a Seeker Bomb Rush, it's not going to do much else after that if you're going for kills. It's more of an objective based thing, but it only works on a few maps, and the problem with that is that some people try to run it wherever they want, which DOESN'T cut it with this weapon. I know, I know; I can't seem to go a minute on this forum without ranting about how much I think this weapon sucks, but it bears repeating: if you're going to use this weapon, just use the vanilla Carbon, and everyone on your team will be happy.
6. Zink Mini Splatling
So I'm going to split the post after this because my reasons are so long... but last one for now. Zimi. Fricken Zimi. I can't remember how long it's been, but I've hated Zimi pretty much ever since... I wanna say since they added Splatfest Power to Splatfests. But let's not rant about that—let's just talk about how pretty much everyone and their mother who uses this thing is somehow a god that with the weapon, that not only has a Bubbler ready all the time, but that absolutely REFUSES to miss shots. Like, has anyone ever noticed that? Every Zimi in the world seems like it lands all of its shots, making it virtually impossible to kill/approach. Especially for me, because I main Tentatek, and I'd perfer NOT to waste an Inkzooka on a ****ing mid-range weapon that won't kill me from across the map (b/c Zimi outranges Ttek). I know you're not exactly supposed to rush a Zimi without some sort of plan, but sometimes that's all you can really do. And really; it is. But I can't do that and be safe because it's just going to land 4 out of 18 of its shots on me once it hits me w/ just one. You know what it's like? It's like when you have a ****in' house of cards or something, and your younger brother decides to take one card out of the mix; the whole ****in' thing falls down because one little thing happened to it. That's what Splatling in general are, but it's worse w/ Zimi because it shoots so damn fast. You get hit by one shot? Hu huh, guess what buddy? Dead! Then it has such a lethal ****ing kit for the weapon it is. Like, do you realize how bloody good disruptor bubbler is on Zimi especially? It literally has just the right range, time to kill, mobility, and special to use disruptors in the absolute most broken way possible: to confirm kills in combat. Like, I guess disruptors are supposed to serve that purpose, but it's just... ugh... on Zimi, it's just too easy. And don't even get me started on Bubbler on that thing. It's the fastest bubble charger in the game, and what's more? It's so damn reliable at killing that if a Zimi pops bubbler on you when you confront it, you may as well kiss the world as you know it goodbye because at that point, it's GOING to kill you.
Next part coming soon...