So I spent quite some time in testing, trying to figure out advantages/disadvantages in comparison with other guns. With a Two-hit KO and fast charge that doesn't even need to be full on both shots for a Two-hit KO, it can really mow down players. In fact, when you test the fire rate of two non-full charged but still two-hit KO shots to a .96 gal (another two-hit KOer) you'll find it about the same fire rate, but the Bamboozler has more range. Of course, with a charger, you gotta be precise. This weapon shines in the hands of players skilled with it. At optimum use, It's a flexible weapon, allowing for support, countering enemy team supports by maneuvering close enough to them, and is great for area control/denial. Great for hanging just outside the fray and picking off the enemy. You absolutely must be an accurate player though, know how to properly zone the opponent, get the timing down for two hit KOs as quick as possible along with managing to track your target. Keep in mind your disruptor, it's there to help you slow your opponents and keep them from getting away or running behind corners or circling around you before you can two shot 'em. Echolocator is a great special, as enemy placement data of the entire team is fantastic decision making data and can lead to helping anyone on your team anticipate and counter the enemy.
In the hands of new users or the unskilled, it's trash. When trained in it or you're a skilled sharp shooter it's power really comes through.