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Dynamo Roller - Techniques and Concepts

Dynamo Roller

  1. Distance x Angle reticle conversion

    PHYTO-1
    opponent hiding below and unsure how to aim at them safely? this technique will teach you how to gauge your aim using visual cues.
  2. added new weapons to BCT + blindspotting

    PHYTO-1
    -bloblobber (with bounced blobs) BLOCK
    -bloblobber (direct hit only, no bounces) [65] THREATEN

    you really have to pay attention to the terrain and gauge whether or not the bloblobber can trail its blobs past your range

    -nautlius 47 [60] THREATEN

    do not engage until it begins to shoot- it could hold charge and swim forward to get the jump

    Blindspotting- how and why & what to do

    Righthandedness- extended hitbox and dry roll
  3. sharking concept

    PHYTO-1
    advanced concept that takes into account your damage based on distance and essentially playing mindgames with the opponent
  4. added Drip

    PHYTO-1
    you know that flick you do when youre low on ink and it does a little splashy-do?
  5. BCT redone for blasters + maximizing range concept

    PHYTO-1
    critical info*

    BCT redone for blasters to take into account the extra range they receive while moving forward.

    this momentum boost offsets the placings by 5 dmg.

    ie: clash blaster is not guaranteed OHKO vflick and joins the threaten tier

    all other blasters remain in their same BCT tier.


    added section on maximizing range
  6. bct added ballpoint and explosher

    PHYTO-1
    added new weapons for bct.
    - block: ballpoint , same range as hydra
    - challenge: explosher , same range as jet squelcher
  7. added several things

    PHYTO-1
    but guide has become very unorganized. will work on Formatting with proper categories and sub- categories.

    will outlink / re-embed twitter clips to a 3rd party site / app
    to lessen overall workload on the browser page
  8. reminder to self

    PHYTO-1
    remember to include
    creeping- inching out of cover to reduce exposure time and conceal hitbox
    crash- aiming sideways to aim downwards at angles otherwise unreachable
    fade- a look at how height reduces turf efficiency and damage
    snaps- increase stage awareness with simple aiming speed
    strings- follow up a flick with zoning possibilities
    avoid bump- explain how bumping works and what not to do
    roasting- slow roll/ standing hitbox
    walls- explain behavior out of walls
    step off- be less...
  9. slipturfing

    PHYTO-1
    another tech
  10. More info

    PHYTO-1
    Added damage/range matchup list, and mobility tricks.
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