remember to include
creeping- inching out of cover to reduce exposure time and conceal hitbox
crash- aiming sideways to aim downwards at angles otherwise unreachable
fade- a look at how height reduces turf efficiency and damage
snaps- increase stage awareness with simple aiming speed
strings- follow up a flick with zoning possibilities
avoid bump- explain how bumping works and what not to do
roasting- slow roll/ standing hitbox
walls- explain behavior out of walls
step off- be less predictable; dont always jump off of a platform
deflecting- cancelling out a shot with a flick
mucking- explain getting caught in enemy ink midflick. speed, how to react etc
do pictures for:
slipturf angle of attack for spread, angle conversion map explanation
note for:
spc attack faster
downward blocking