The Shaman Invokes the Rain Gods - a general guide to the Dynamo Roller (ver. 0.5)

The Shaman Invokes the Rain Gods - a general guide to the Dynamo Roller (ver. 0.5)

Very nice. I was wondering if you could put the tempered dynamo roller there too.
Very thorough analysis of Dynamo Rollers, and their kits. I hope this guide gets updated!
I'm also a Dynamo main and I love this guide. This guide, along with the guide about good sprinkler locations, is the most useful guide I've ever read. I hope you update for the 2.2.0 Patch.
Grafkarpador
Grafkarpador
I haven't updated since tower control came out months ago, lol. Everything's super outdated and there's so much in the guide that I disagree with or do differently or I'd like to add now that I'd have to rewrite the whole thing. Unfortunately I'm also kind of lazy on top of that, but let's see if I get a kick of motivation to do that anytime soon
As a Dynamo main who's been learning things on the fly, I can say I used alot of these techniques for my success already so it's good to know that there's someone else who's doing the same I'm doing because I see some awful dynamos in turf wars. Even still I learned more stuff from reading this. Great guide.
I sorta made this count account just to properly thank you for this guide. This here will surely turn my already ok dynamo game to being a true dynamo champion. Just gonna need a little more time to apply techs and all that. So tired of being a B rank.
This is an incredibly well-written guide that I'd recommend for anyone learning how to use the Dynamo Roller and for those looking to polish their skills just a bit more. It also gives out great advice for anyone looking for clues on how to beat Dynamo Rollers, which gives it even more value. However, you did not cover Bomb Range Up and Quick Respawn in the Generic Abilities section of your guide, and I think these abilities have some utility for Dynamo Roller users, especially when it comes to setting pressure on chargers. Big ups to you, Graf!
Great guide, really enjoyed reading it. it´s a bit too thick, but there´s a ton of valuable information here. The animated gifs showcasing the different techniques are awesome :)

Thanks to this guide I´ve finally been able to not suck with the Dynamo Roller, even dominating some matches. This is a godtier weapon for SplatZones.
This guide helped me get to A+
Whew! Wordy. I think this guide is informative, but it's essentially a text book on a single weapon. I mean I think you covered a lot of good information... but I tired out really fast on it. I feel the weapon itself is pretty self explanatory --- However I have seen a lot of map specific strategies. It's fairly brainless though. I have noticed players just flinging ink from behind their teammates and completely destroying... I've even done so... I do enjoy the mode specific input, but honestly this thing is thick. You obviously put a lot of work into this, but it's very wordy, and preachy. I still give it 3 stars because it's got good points, however I don't think many will have the patience to read what feels like a textbook over a single weapon.
Grafkarpador
Grafkarpador
Yeah, I know it got a little massive over time. That's why I already planned to do a summary/TL;DR section that covers the most important points in brevity. I was honestly surprised because I myself doubted it's useful for practical purposes, but quite a couple of people came forward to me and told me that they did actually manage to use the guide to successfully improve their Dynamo play. I suppose it's dependent on the person and their learning habits. Maybe I'll even write an entirely new TL;DR version of the guide.

A big part of the guide was to overcome the brainless playstyle a lot of people exhibit with that weapon, because that's what's ultimately going to be their roadblock against other players who know how to exploit the Dynamo's shortcomings instead of complain on the Internet how OP that thing is (it's really not). It's an easy weapon to destroy with, but it's also an easy weapon to suck with.

You said the guide was preachy. I really tried my best to show all of the available options so the player isn't urged to assume a very specific playstyle. Can you please specify what you exactly mean so I can go look into it?
Great, detailed guide overall. If you want to add something else still, try adding Tower Control info. Personally, I find the dynamo really usefull here due to its great ink spread to either attack or defend the tower.
"English isn't my first language."

Dude, you write more prolifically than anyone else I've ever encountered on this site, most of which are native English speakers.

This guide is so very in-depth, it's almost unneccessary. It really covers a lot of ground. (pun intended)

I didn't quite read the entire guide, but it's worth noting that the run speed up stat doesn't affect your movement speed while rolling or winding up your flick. Much like damage up, it should never be taken as a main, and ideally should be weeded out from your subs.
Grafkarpador
Grafkarpador
I think I made note of the running speed thing not affecting your rolling speed (unless I accidentally forgot to save it). Still has some purposes. Please note that damage ups are super useful on Dynamo for the reasons I mentioned in the guide, specifically in that they increase your "effective range"! Besides ink saver, it's probably the most useful ability on the dynamo.

And thanks a lot (:
Chock full of information and well-organized. Great recommendations for beginners! Good job!
This guide really made me rethink the dynamo and the sheer force and pushing power it has. After studying your guide for awhile and using these tips, I've switched to the dynamo roller as my main, Your points were solid and very easy to understand. Surprisingly it was also very in-depth. Hopefully someday you'll turn everyone into a Shaman.
It had some good points, and a lot of information. But I'm giving it 3 stars. I felt like somethings could have been expanded upon, such as cold blooded.

But my main problems... There wasn't a lot or, "enough" about defensive play, which I think is one of the stronger points, to this weapon. There was also no emphasis on the sprinkler ether. It is one of the best sub weapons in the game. Sprinkler is a low risk, high reward type of sub. To destroy a properly placed sprinkler, is a high risk and low reward deal. This guide labels it as a, "con." Guides should contain a bit less bias, when being made.
Grafkarpador
Grafkarpador
Hey (: as of now, the guide gives full credence to Sprinkler tactics and includes more elaborate defensive strategies. Still I don't know what you exactly meant, but as I see it the points in your review are (hopefully) obsolete. If so, care to give the guide a reconsideration? Or if there's still something glaring, can you please detail exactly what you think needscto be improved?
The only thing I really disagree with in this guide is your assessment of the Sprinkler's usefulness. It can be left at your spawn at the start or on a moving target like Rig's crane or Port's forklifts to help build extra special. However, everything else is quite in-depth and does a good job explaining how the Dynamo works and what you can do with it. Very well done.
Amazing! This has to be the most in-depth and advanced guide I have ever seen here.
This a fantastic guide for acquiring a higher level of play with the Dynamo Roller. I admit I puzzled at first over what a "Graf note" was, until I recalled the author's name. ;)
Grafkarpador
Grafkarpador
Hehe, thanks a lot (: maybe I should rename the notes to something more relatable, but for now Graf Notes should be enough.
This is an excellent guide on the
Dynamo roller. Extremely informative, well-written, and concise.
I look forward to more content, and your upcoming additions to this guide!
Grafkarpador
Grafkarpador
Thanks a lot! Just now I added a bit on damage properties and spray behavior in the Flick section. I already have a raw draft what points I'd like to adress in which sections, so new content follows as soon as I have time on my hands writing it out. Next up I'll cover roles and strats which will incorporate aspects of position theory and line theory from other guides here. I'm stoked to be contributing!
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