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Actually not every Bamboo main goes for the 99.9 damage hit. Me and quite a few people that can use the weapon, only use 1 Main and 4 Subs exactly of damage and only fire shots that charge halfway. Along with some run speed the weapon is fairly mobile while shooting. What Bamboo does have over...
Oh boy, another post tearing apart the Bamboozler (and for what reason I don't understand). The weapon charges, yes. It is a charger, yes. The Bamboozler is by no means a sniper. "It can't ink," I disagree, the weapon is actually fairly alright at inking ground. The main problem with Bamboozler...
A company exists for the purpose of making money. Their competitors also have these paid services. As long as they don't charge more than their competitors this action is fair. They are a company, they are looking out for themselves first as a company should. It's not greed, it's natural business.
That's partially the point of splitting up top teams, yeah. If a team makes it into Top 4 because they happened to get lucky with their bracket and faced off against a bunch of other low ranking teams, it's not really fair to people on the other side of the bracket who had to trudge through all...
I've gone back to using 1 Main 3 Subs on MK III to deal with defense. 2 subs of damage is good too though. I still think it's a very good weapon, but sometimes I have to supplement my team's composition more with MK I or II.
Yeah, I said Run Speed is probably least useful with MK III because most of your movement will be done with Burst Bombs. Run Speed is more of a pressure, positioning, and spacing tool. To hold you distance from them if they either move up or try to back away while still being able to apply...
I no longer use Damage Up on Bamboo. I dropped it a while ago and haven't noticed myself losing out on kills since doing so. I know everyone in the world is going to disagree with this, enough people already did when I tried to advocate only using 1 Main and 4 Subs instead of 2 Main 5 Subs.
MK...
Yeah it's probably balancing. I believe if it had any other special it probably would've been too powerful, bar maybe bomb rush. Also Bamboozler isn't really a support weapon, don't know where this idea came from. MK II might be, but with MK I and MK III you're not really providing anything that...
Well, it's not really a sniper. Requires the mentality of a shooter to use it well. I also advise against relying on one-shots despite how many people preach its effectiveness. Unreliable in the end and teaches bad habits.
If anyone is interested I used it for almost all of the Messtival 4...
I have not updated my guide. I might just make a new one all together for this one because it's completely different. So many different ways to kill and so much more technical in my opinion. Before it was either half charge or full-tap. Now it's like, half, full-tap, burst-tap, burst-full...
I've only ever had an issue on Flounder SZ. TC and RM are fine. in competitive at least like 90% of snipers HATE Flounder and I always try to abuse that by singling them out. I actually felt like TC Flounder is one of the better TC maps for Bamboozler, just about knowing where to stand in...
Been maining bamboozler for months. MK III is really really good and will probably be the best Bamboo option in 85% of situations.
For one you can camp walls now, so the weapon is suddenly viable on Moray. You can reposition easily which is great. And burst bombs fill the role of Disruptor if...