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My friend and I got into a discussion about Splatoon. During this discussion he called out problems he had with the game. I want to see the community's reaction to these problems.
His problems were:
- You can't switch Items mid match
- No unsymmetrical stages.
- Random team selection.
- No...
Here we see a (ruff) overhead map of Walleye Warehouse. I've separated it into 6 main areas.
A/B. Spawn: Should stay in the teams color. If it turns in to an enemy color, it can be taken back.
3: An important platform for both teams. It connects the 3 main paths. Should stay in your color...
I should mention that there is one setback that makes this problem unknown for good players. That little plastic ramp. It makes a person need to get out of squid form and walk. A good player would easily stop someone form getting up there.
Walleye Warehouse:
Pictures:
- Squid Research Lab
Layout:
Walleye is made up of two symmetrical sides mirroring each other. This means I'll only cover one side as the other is exactly the same. The map is 4 layers high. Starting from spawn there is a large ramp leading to the 2nd...
Book81able submitted a new guide:
Walleye Warehouse: Close Encounters of the Squid Kind - A in-depth look at the map. With an Overveiw and Stratagies
Read more about this guide...
This is not about the Thematics of the games. I'm talking solely about the difference beetwen Smash and most fighting games, and Splatoon and most shooting games. It's a mechanical level. Like how Splatoon's and Smash's mechanics are Much different from a COD or a Mortal Kombat, yet they exist...