Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
@kuletxcore Thanks for kicking off the game! Just reminding you to edit your post with the appropriate ink colors. In your case, that would be this light green I'm using (5th across, 3rd down.) Just click on the teardrop icon in the text editor, if you didn't know already.
We've all seen how hype this game can be, right? Now imagine that at a party or a tourney. I reaaaaally want to create all those salty memories with others. Thanks no voice chat!
You just don't like my blatantly brusque tone. Sorry if I'm coming off too rude. Nevertheless, if you want to debate...
Really? Holding back your game's accessibility for the sake of PWETTY GRAPHIX!? No offense, but Nintendo has never thought like this for any game they've ever released. Doing that for something so superficial will truncate your game's replay value, especially for a multiplayer game.
Mario Kart...
We turn each other into kids 'n' squids! Here's how it works.
It's a fight for kid squid supremacy! We have to turn everyone into either and claim victory! Whichever side brings the other down to 0 wins and the game is reset to a new round.
Every time you post, you must turn another user into...
A friend of mine posted this in the Splatoon (NA) Facebook group regarding his experience on Port Mackerel:
Has anyone else encountered a player who did this? I haven't played on the map too much to see if this's really that bad.
Haven't noticed your problem, @RoyLee. But I do notice an audio glitch where the entire game audio will mute for a few seconds on multiplayer and Octo Valley, seemingly at random. It can be from the match all the way to the results screen. It makes for some awkwardness, but it's not too intrusive.
Seeing how poorly the replay value is distributed across all three modes, I am in favor of this. This game's online multiplayer is too focused and it happens to be the most robust aspect of the game. It really sucks for those in areas with poor Wi_Fi (especially bucolic parts of the country) or...
Technically, it's all one question. Either it does one of those things or the other.
By, "nullify across abilities", I mean having two of the same ability on different equipment would make their effect worse. I'll save you the ilk by saying I should've worded that better.
"Purr... (You can equip multiple pieces of gear with the same ability. But you'll see diminishing returns on the power of the effect! It's generally more effective to use a variety of different gear abilities)."
Wouldn't this mean that the effects would either nullify across abilities or be...
I just tested stacking across multiple equipment types.
I went into the testing area, going from the very edge of the corridor to the very edge of the other. In other words, create a straight line across with no obstructions in between. I chose to test the Swim Speed Up ability, since its easy...
In all your time playing Turf War, has anyone noticed if equipment effects stack if more than one of an ability is present on your equipment? I dunno. But if it does, then I would think it only works if its for one piece of equipment or if it goes by all equipment.
I have an experiment in mind...