Recent content by JfiveevifJ

  1. JfiveevifJ

    Splatoon 2's tickrate is only 16Hz

    I knew Splatoon 2 felt just different than the first! It feels... slower it seems. Weird hit detections, weapons just feel different now despite having the same range as the original. I knew something was screwy when I watched a roller super jump in and roll away while I was shooting his...
  2. JfiveevifJ

    Version 2.4.0 Coming Tomorrow

    The matchmaking adjustment has been a total fail. Splatfest today, multiple rounds in a row: 27, 50, 40, 36 vs. 42, 23, 9, 9 36, 26, 10, 14 vs. 31, 3, 19, 4 36, 26, 10, 14 vs. 9, 14, 11, 8 I could go on for 7 more rounds (I took pictures I was so shocked and disgusted). It was wacky, and...
  3. JfiveevifJ

    Was there a recent difficulty spike?

    So! I took a 10 day hiatus from Splatoon and played some Hyrule Warriors. Picked it up last night because I really want to enjoy this game again and things, oddly enough, seem to have normalized. I was actually rockin' it out with the H-3 deco (of all things) and got to So Hawt for the first...
  4. JfiveevifJ

    Was there a recent difficulty spike?

    Yeah, I started the thread talking about Turf War... Rank was never an issue, if I drop Rank then I drop, no big deal. The only thing I don't like about rank is that losing is basically wasted time, which deters me from playing it. Even losing in Turf War I can manage to score 800-900pts...
  5. JfiveevifJ

    Was there a recent difficulty spike?

    To be honest, it got harder right when Mario Maker was released. My theory is that there was a mass exodus out of Splatoon, leaving a higher majority of committed players. At least that may be part of what's going on. Others have mentioned being matched with people based on "playstyle"...
  6. JfiveevifJ

    Was there a recent difficulty spike?

    I main Turf War, and I'm not opposed to losing Rank if I need to, but I've never seen it confirmed that losing rank will adjust who you're matched with in Turf War. Anyone know the answer to that?
  7. JfiveevifJ

    Was there a recent difficulty spike?

    Right here, this exactly.
  8. JfiveevifJ

    Was there a recent difficulty spike?

    I think this may have something to do with it right here. When I start out I'll have a really good couple of rounds where people are practically walking into my line of fire. I end up with 10-12 splats and then suddenly I'm bounced into a new lobby where everyone is super aggressive. Should I...
  9. JfiveevifJ

    Was there a recent difficulty spike?

    I wouldn't have an issue with it if it was just a day or even two - I've had those moments and been through those "git gud" growing pains before. But this feels unlike anything I've experienced before. I've been struggling, like really struggling, for a solid week now where I never have...
  10. JfiveevifJ

    Was there a recent difficulty spike?

    Warning: post contains salt After the last Splatfest, Splatoon seems to have gotten extremely difficult. I'm no elite S/S+ player, but I'm certainly no slouch either. I've been sitting at rank A+ for a while now and could hold my own relatively well - until recently... I even tried rank and...
  11. JfiveevifJ

    PSA Regarding Upcoming Global Testfire

    Unfortunately I found a thread on GameFAQs that is the complete opposite of this thread, "let's stomp the people in the testfire!" :mad: I have no words...
  12. JfiveevifJ

    Single Player Campaign Features in Multiplayer?

    I've been asking myself these questions for the past month now! Although it looks like they are implementing some single player mechanics. The rainmaker's shield has the properties of the sponges, the zapfish shields, and the ink-fish balloon things in single player. Personally - I'd like to...
  13. JfiveevifJ

    PSA Regarding Upcoming Global Testfire

    Nobody likes being roflstomped I just wanted to use roflstomp in a sentence :D - but the above is still true!
  14. JfiveevifJ

    New Game Mode Ideas

    Splatoon still has a bunch of mechanics from single player mode that could be ported to new multiplayer maps. Invisible walls/floors, invincible roombas that clean any/all ink on a surface. Zip lines, sponges, fans, and fountains! Why don't we see any of these in multiplayer?
  15. JfiveevifJ

    Why are Motion Controls Avoided?

    I recently tried 2 player local with a WiiU pro controller. After trying both the WiiU gamepad and the pro controller I discovered that (for me) the motion controls felt a lot more intuitive with max camera sensitivity. Where it gets really screwy though is that if you hold Down on the D-pad...
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