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It's not lot I didn't have fun, I had tons of fun playing, however once it all ended it felt like the scoring system wasn't designed to fairly reward the invidual factors based on
Point missed.
50/50 for Popularity Vote compared to Win percentage just seems like an unfair ratio. It should slightly favour wins more especially in situations where the other team has more members.
It might be a bit late for Splatoon, but I think if they ever did a sequel they'd learn from a lot of the choices they made in this game.
Every single time I went to the the city lobby during my total playtime I would see 90% Rock shirts and 10% Pop shirts. Our Splatfest started 1am AWST so by...
It can allow an entire team to make it to the splat zone incredibly fast at the very start of the match. Youll easily take out the enemy if they arrive in waves and if they arrive together youll be more prepared. In a game of roughly equally skilled players holding the zone for as long as...
The European/Aus one just finished. 2/3's of people went rock and 1/3 pop. Rock wins 57:43.
Splatfest is designed around the poor ability system
We all know Nintendo prefers practicality over style instead of both. You cannot pick what abilities you want for your gear and the only way to...
There is a still a splatfest going on for me so I can't answer this myself just yet.
I was wondering now with the 2nd ranked battle mode how does it affect the rotation?
Is it still 2 maps one mode every 4 hours?
Is it 2 maps but alternates between modes either randomly or in an alternating...
This game needs a replay feature, the ability to just watch people play and even bet some coins on which team will win. Smash bros has all these features so it can be done.
If thats the intended design thats fair enough, I feel like there should be an ability that either shows health or needs to be paired with up location revealing items. The concept of an semi-auto M16 weapon is great but its a bit underwhelming compared to other weapons.
Some abilities aren't very useful *so far*. That might change when we play more and discover more. However quite a few abilities are quite useful. In a game of evenly matched players the right gear setup will make all the difference compared to the other team who didnt give a toss.
With how the game deals with netcode I'd say the majority are, whether its a overwhelming majority or not thats another question but since you are shooting where you are shooting where the enemy is on your screen and not where the enemy is on his own game its more then likely its lag related...
Main abilities are much more powerful then a sub, and multiple subs produce diminishing returns on the effect. Also there are a few main abilities that you cannot get as subs at all like like Haunt and Cold Blooded.
That being said for the most part skill, situation awareness etc... will win...