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Recent content by Soul Train

  1. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Yeah, good thoughts. Although. If we can't change values, how in hell was this created:
  2. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    I don't know what witchcraft was used to get this data, but @flc thanks a million for that data. This is exactly what we need to kick our research up a notch. And this google sheet is perfect, Unlucky. Great work putting things together, now we just need to translate what all the numbers are...
  3. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Yep, I've actually been messaging back and forth with them about a few testing ideas. Love their breakdowns. Also, I do wish we could dissect the roller flick. I just proudly hit A+ with the Dynamo, and have a feeling it's not a random splatter - that it follows a pattern. And if we can isolate...
  4. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Well, first I'm an unhealthily suspicious person, so I want to verify for myself. And second the Wiki is a great place, but I've actually found a good few mistakes in its numbers on abilities. Likewise with the youtube channel Nintendojo, which also does frame-by-frame analysis - therefore we...
  5. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Big thanks for the testing, @UnLucky, you're great. I did some myself, and combined our numbers to update everything. Notes: I'm really thinking there no general rules. Everything scales differently...meaning yay we have to test. Examples: benefits of Ink Saver (Sub) changes +/- 3% depending...
  6. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Thanks for doing this. But unless time to kill is changed, damage doesn't really matter. So as long as a Roller fling is a OHKO regardless of Defense+s, we don't really need to know its exact damage. But with that said, there are specific guns worth testing. Which is basically...everything you...
  7. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Can you take a video for evidence? I'm honestly just impressed/jealous that you have 3 main + 3 sub damage+s.
  8. Soul Train

    SplatFest Sucks

    I dont know if anyone else felt this, but the discrepancy in skill levels is made really evident in this splatfest. And that's probably what the OP is getting frustrated about. The splatfest forces everyone to play the same mode together - and doesn't seem to take into account their rank. In...
  9. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Good thought, but numbers are more than great. I triple check everything before adding it to the Google doc, so that'll act as one barrier to mistakes. But with damage and defense +, I dont think its worth more work. So far all testing shows that you can't decrease # shots to kill, and I'd be...
  10. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Thanks! But unless you're counting frames in them with a capture card, videos are nowhere as useful as hard numbers. On my phone now it's hard to tell what you're doing, looks like damage testing. Instead if taking tons of time with recording and uploading, can you just provide data in a simple...
  11. Soul Train

    Subs stick on the Tower in Tower Control

    Bubblers/Ink Walls to push the tower forward, snipers to pick them off at distance, and flankers to counter the snipers. Sounds like the team direction this'll head towards.
  12. Soul Train

    Hard data: Gear abilities percentual effects!

    Nice work putting the time into this, the community appreciates it. One of us might want to change the title of our threads though (mine here), having two with such similar names might be confusing to people. However a good amount of these numbers are wrong. There are definitely diminishing...
  13. Soul Train

    Definitive TTK Rankings & Data For All Weapons

    As always, awesome data here. Any chance we could get the Carbon Roller immediate TTK? It's fastest OHKO of the rollers, I feel it'd compare well to even the Gals or Splattershots. Edit: oh, separately, could you give me the distances for those "max distance TTKs"? I could make some really cool...
  14. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Initial update made with recent weapon additions. Been really busy with life; if anyone wanted to step up and help pull some of these numbers, I'd be glad to give you editing access to the google doc.
  15. Soul Train

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    Interesting. But it need to be tested in application. Could you potentially test the damage of some more guns with the sub damage modifiers...against the damage+ targets? Specifically, the .52 Gal, Jr., Splattershot, Dual Squelcher, and N-Zap? Example: slap on the 3 Damage+ sub abilities, and...
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